After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.
The adventurers must set sail along the Sword Coast, fending off the pirate attacks while putting together the fractured puzzle that will reveal the true villain.
A Dungeons & Dragons 5th Edition Campaign for characters from 1st - 12th level.
When I started playing Dungeons & Dragons, I wasn't sure how much I wanted to commit to it, but then I found Call From the Deep and I knew I needed to run this game. We’re quickly coming up to the two year marker for the campaign, and the story is as good or better than anything officially released from Wizards. There are thrilling set pieces, murky spy networks, dangerous aliens, and ample opportunity to custom build a story for everyone at the table. I love this book and honestly would not have been as invested in the hobby without it.