FROM THE WORLD OF ROBERT KIRKMAN'S THE WALKING DEAD...
Clementine is back on the road, looking to put her traumatic past behind her and forge a new path all her own.
But when she comes across an Amish teenager named Amos with his head in the clouds, the unlikely pair journeys North to an abandoned ski resort in Vermont, where they meet up with a small group of teenagers attempting to build a new, walker-free settlement.
As friendship, rivalry, and romance begin to blossom amongst the group, the harsh winter soon reveals that the biggest threat to their survival...might be each other.
A coming-of-age tale of survival written and illustrated by two-time Eisner award winner Tillie Walden (Spinning, On a Sunbeam).
Tillie Walden is a cartoonist and illustrator from Austin, Texas. Born in 1996, she is a recent graduate from the Center for Cartoon Studies, a comics school in Vermont. Over the course of her time at CCS she published three books with the London based Avery Hill Publishing. She has already received an Eisner Award nomination and two Ignatz Awards for her early works. When she is not drawing comics, Tillie can be found walking and listening to audiobooks or asleep with a cat. She also enjoys studying architecture and tries to incorporate that passion into her comics. Spinning is her first long form autobiographical work.
When Tillie Walden releases anything, you can guarantee I’ll check it out. Clementine is the first of a trilogy set in Robert Kirkman’s Walking Dead world, with the character originating in a spin-off game series. Walden does well by capturing this narrative in her signature style, both in terms of character-driven storytelling and her mesmerizing art. The story surrounds strangers collaborating on building a mountaintop living space away from the zombies roaming beneath, each member running from their own traumas and trying to find themselves in a new world where danger lurks around every corner and painful memories are biting their heels. This is a series you can jump into without any context (I mean, zombies, you get the idea), which really works to this book’s benefit, and Walden creates a fun and introspective adventure story.
The story follows Clementine as they hope to avoid getting attached to people but can’t quite seem to stop helping people. Teaming up with an Amish boy, Amos, who is rather naive but skilled at fighting and is headed on his rumspringa, the pair travel to Vermont, fighting zombies along the way, to meet two mysterious twin sisters who are offering a plane ride in exchange for help. There we also meet Ricca, the best character honestly, and one who seems to be the Walden stand-in for this book. It’s a bit of a slow burn of a book, focusing on Walden’s signature themes of coming to terms with oneself and overcoming past traumas, which really works in a survival horror setting despite the surprise of Walden doing a survival-horror book. They construct some fairly complex characters and it was delightful to see queer inclusion in the storyline. Should Clem and Ricca become a couple? Absolutely. I’ll definitely be back for the next installments.
The art is classic Walden, and while I wish this was in color like the last few of their works, the black and white really does fit the creepy tones. They do a great job of capturing the post-fall-of-civilization world while also undeniably being their art style. Especially the characters (Amos looks a lot like Elliot from On a Sunbeam, and Ricca in glasses will look familiar to any Walden fan). Still, this feels like a new direction for Walden, and while action sequences that take place in a creepy atmosphere are familiar to her work in Are You Listening?, this is devoid of the dreamlike qualities that usually bring her work alive and drenched instead in chilling dread. And it mostly works. I did find that sometimes it can be hard to follow the action sequences and takes more than a passing glance to tell which character is which at times, but it doesn’t deter.
It does seem that this is considered a strong departure from the character on Clementine in the video game, though I have no context for this and basically just assume that will be explained at some point. Walden excels at character development and tying the present to moments of past trauma that splintered their world. But I’m also not one for feeling like a character needs to always stay the same or that any canon is too sacrosanct to play with (if the next Star Wars show randomly decides, say, Mon Mothma becomes Charal the Witch of Endor, I’d be like whatever, cool, bring it on) but I can see how that would be distressing to fans who are attached to such things, so I suppose enter at your own risk. This was fun, and hearty enough to not feel like a rushed project, though occasionally the pacing is pretty jumpy and it could have used a bit more tension. I love Tillie Walden and while I’d prefer to see them do their own story instead of a Walking Dead tale, I’ll still be back for the next two volumes.
Tillie Walden steps into The Walking Dead universe with Clementine. I did think it was an odd choice to extend the story of the character from the Telltale video games. Her story was complete, so why send her on the road again? And why not explain why she left? That's my problem with some of this story. There's too much unexplained. Characters don't make rational decisions, they make decisions to send the story in the direction Walden wants them to go without laying any groundwork why they would make said decision. These teenagers are trying to build houses on top of a mountain in the middle of the winter. It makes no sense. They are out in snowstorms everyday and cause avalanches more than once while just trying to bang a nail in with a hammer. How about you build houses in the summer and hunker down in the winter like any other human would.
“I don’t know, something in me changed after I got bit. I ignored it for a while but it keeps growing. This idea that I...I was going to live. And not just day by day like I had been. I could live for months...years...that I might be an adult someday, like my mom was. I don't know why but it scared me so much. So much that it felt like I couldn’t breathe.”
Clementine meets a young boy while on the road and decides to tag along on the boy's journey up a Vermont mountain for contrived reasons, which leads to her helping a society of teenagers build houses on said mountains. No really, I kid you not. If you are wondering why AJ isn’t with her, well you should have read Skybound X true believer. That’s the issue where she leaves him for no good reason! The writer says it’s because Clementine isn’t happy, but this book and that issue never justified that reason or made it feel like a valid one. I’m usually fine with writers not telling the readers everything, but Clementine's story was already complete, so you have to give us a justification for this story existing or it just comes across as hollow and forced.
First I’ll get to what I liked about the book. The format for this OGN is pretty solid, and this is a decent effort by Skybound to start expanding into younger demographics with their comics. I love that aspect of it a lot, and the art throughout this, for the most part, is really good. Walden does a fantastic job at laying out panels, especially saying how small this book is compared to a normal comic. There’s a page in here with 11 panels and the way they effectively and clearly get the story being told across to the audience is just so impressive. Usually, pages like that can look so awful, especially in books of this size, but Walden really has a hand at making her art feel cohesive. For all this book’s flaws, the art never once felt crowded or decompressed in this pretty tiny format, and it’s easily the most consistent aspect of this book, hence the two stars.
Now for what I didn’t like. Tillie Walden is a fine enough illustrator, but I’ve never read much of her other work to judge her writing. It’s not appallingly bad here or anything, it just isn’t all that good either. It’s just serviceable. You can tell this is also a book geared at teenagers, which is usually fine, but a lot of the dialogue is just so whiny at points. I did like some of the more emotional moments, but it didn’t help the only person I care about in this whole book is Clementine. Amos and Ricca were cool I guess, but I just never got too attached to either, even if they are likable and written well. I’m also really confused on how all these teenagers are so effective at killing zombies. I get they grew up in the apocalypse, but these kids are killing walkers with next to no effort. The story falls flat as well, and every other review on here sums up why better than I could, but the summary should be a big hint. It just doesn’t make a whole lot of sense and the ending felt surreal in the worst possible way.
I think the main reason this doesn’t work on any level for me personally is that, as mentioned earlier, Clementine’s “I’m not happy in a settlement with AJ” just feels like such a lazy excuse to get her on another adventure. If you are gonna tackle that side of Clem, maybe try and have it be for a reason that fits her character. If you still need to go this route of her leaving AJ, you could’ve had it be that she feels guilty for not being happy after all she has done to keep herself and AJ safe. It kinda seems like it may go this route at first, but it gets muddled and ends up not, which just sucks. If the book actively explored Clem feeling like Lee’s death was for nothing since she feels so unhappy with her current life even after everything everyone she’s met has done for her, and even after all the good she’s done for others too. It would’ve been a bit sad, but it also would’ve justified the story itself and all the constant flashbacks we got in here to events from the games. The way Walden justifies this story is by using that quote at the beginning of the review. She’s basically saying Clem feels she is miserable because she doesn’t have an adult in her life, as she is still waiting for Lee to come back, and I’m sorry, but that just doesn’t ring true for Clementine at fucking all. Of course, she would miss Lee, but why would that sadness drive her to abandon the person she herself started looking after? She’s sad because she doesn’t have an adult figure in her life anymore, but then she bails on AJ and leaves him without the adult figure that he personally saved. What kind of fucking logic is that?
I can also admit it’s cool to see characters from the games illustrated in comics, but there was no point to them other than for the writer to be like “Hey remember these moments from Clem’s story that were some of the best emotional beats in all of The Walking Dead? Well, here they are because I can’t write my own” Why thank you, Tillie Walden. Thank you for reminding me this story has none of what makes those games great. She even had the nerve to put in the “What do we do if I get bit? Are you gonna make me say it, AJ?” scene from the last season of the Telltale games. Like yeah, put the saddest fucking moment from the entire Walking Dead franchise in the middle of your mediocre book, that will do wonders for you. Be right back, just gonna go cry to that scene one more time. And yes this book feels like it undermines that whole scene, which sucks since it was a beautiful parallel to Lee’s death in the first season. Anyone who hasn’t already, go watch that scene and please tell me if her leaving AJ after that makes any sort of sense.
I just can’t recommend this to anyone. I can’t recommend it to Walking Dead fans because if you don’t know who Clementine is, this probably wouldn’t do anything for you. I also doubt most Walking Dead readers are still teenagers at this point. And I can’t recommend it to fans of Clementine’s character since it never justified sending her out on another mission. This collection also should have included the Clem/AJ story from Skybound X #1 because this book just doesn’t make as much sense without it. Real missed opportunity with this one, but I hope Tillie Walden can turn it around in the sequels. This is getting two more books whether we like it or not, so buckle up everyone. I fucking love Clementine and while it’s wonderful to see her back in this world, I wish Kirkman had waited for a writer who had a fantastic idea on how to bring her back into this world. Even if I ended up enjoying the art and some of the characters, this was still a dud at the end of the day.
A few years ago I was sent an unsolicited review copy of Tillie Walden’s memoir Spinning. It was about how she found out she was gay and did figure skating. I think she was 22 when she produced this “memoir”, not much older than she was in the book itself. This is why memoirs are usually suited for people who have lived a life or had some extraordinary experience, neither of which applies to Spinning. It’d be like if I ate a bagel, stared into the middle distance and then wrote a 400 page book about it. I read about half of it (it actually was 400 pages long!), laughed at how utterly inane and empty Spinning was and tossed it into the book donation bag I give to my local charity shop when it’s full.
As unimpressed as I was with Walden’s comic (because of Spinning I hadn’t bothered looking at any of her other comics, even if one of them won an Eisner - I find awards rarely denote quality and tend to reward politics), I decided to check out her latest, Clementine, Book One, purely because it’s a Walking Dead spinoff (all things considered, I’m a fan of Robert Kirkman’s series - yes there was a lotta crap but also a lotta good). Well, that’s what I get for not doing any research because it turns out Clementine is a spinoff of The Walking Dead… Telltale game, not Kirkman’s comics series. Ugh…
For those of you who don’t know what Telltale games were, they were an unholy mashup of point and click games and animated movies, that neither satisfied as a game or a movie. The experience was like watching an extended cut scene that occasionally prompted you to press “X” - that was often the “game” aspect. I played about 30 minutes of the Batman Telltale game, was bored the whole time, quit and never played it again. You’ll be shocked to know that this godawful format didn’t go the distance and Telltale went bankrupt a while ago.
So I didn’t play the Walking Dead Telltale game and I have no idea who Clementine is or why anyone cares; I’m clearer now about who she is but remain baffled as to the caring part. In this book she’s a moody teen amputee who meets an Amish kid called Amos whose rumspringa involves travelling to a Vermont mountain and helping strangers build a house or something and getting a plane ride in return. Clem tags along because plot.
The story is never once interesting. You’d think an amputee might struggle with fending off the zombie hordes but, no, Clem manages just fine. I mean, if the zombies are that easy to get rid of and serve zero purpose, they may as well not be there. Clem and Amos are joined by a pair of twins and a girl with glasses and, after a certain point, they all start to look the same - even Amos - and, coupled with Walden’s downright abysmal storytelling, I found that a major character had somehow died or wandered off a number of pages previously and I didn’t even notice!
All of the characters are uninteresting nobodies - they’re all moody teens, hooray… - and, again because plot, one of the characters goes bad for no reason and that’s the finale: some dumb scuffle between idiots over nothing. So many of the panels are crammed with overstuffed word balloons and still the story came off murky and unengaging - that’s how bad a writer Walden is.
Clementine, Book One is a dismal comic that I wouldn’t recommend to anyone, least of all Walking Dead fans - if anything, this book will give you a new appreciation for even the worst books in Kirkman’s run, which were never as mind-numbingly dull as this.
So I am not the ideal reviewer of this series for a number of reasons; 1) I am seemingly one of the few comics readers in the world who has not read The Walking Dead (okay, maybe two volumes, then I stopped) nor seen the tv series; 2) I am not a gamer, so have no familiarity with the Telltale Walking Dead video game featuring Clementine, though I have become aware of the controversy about ripping out the hearts of all players who liked how the Clementine game had (previously) ended, and 3) I am not really a fan of zombie comics.
Still, I want to give credit to the young comics icon Tillie Walden, known for intensely emo comics almost exclusively focused on lesbian teens, in working with Robert Kirkman on this sequel. Totally surprised me. Walden and Zombies?! The author of the memoir comics story of her figure-skating youth in Spinning?! And I have read most of what she has done, which is a lot, she’s incredibly prolific. In most of her comics it’s all about the feels, grumpy teens, with few people knowing how to speak their minds: It’s young people, it’s generally YA, which she basically was herself for most of her comics career so far!
Then, it becomes clear that this zombie world makes sense for Walden: Teens on a road to recovery (from trauma) and self-discovery. They don’t know who they are, and they don’t know what their relationships are to each other. So it’s YA lit. And on the representation front, key for Walden, it still involves lesbian teens, adding Clementine as disabled, and. . . a boy (!), Amos, who’s Amish, on Rumspringa, so they’re all “on the road to find out” (Cat Stevens).
The risk in the art is that Walden goes from airy and light with lots of space and a love of architecture in all her previous comics to dark and smudgy and more cramped, consistent with the dark Zombie world. I like the art because she is good at what she does, and it works for the story and she is trying something way different for her. But the story takes 256 pages, and is the first in a trilogy, so this for me is way too long for a zombie story where most of what we know about any zombie world is well-established. 3x 250, you do the math, ugh. But you know, Kirkman, of the gazillion volume Walking Dead, would have no problem with epic-length story here, of course.
But there’s no real threat from the zombies, they kill “the walkers” easily. And honestly, not much actually happens, except Walden’s typically slow-build character/relationship-building, though we do find one of the core group is not who we think they are. This is a Walden problem in some of her work, though; long, seemingly endless stories, needing editing, though with (easily acknowledged) gorgeous rock star-level artwork.
So not knowing the video game I neither am familiar with the world enough to like the character nor resent her treatment here, a wash. Not a zombie fan, but okay. Two stars, I say, but a star to Walden for risk-taking and trying something different, being pretty ambitious. And I expect a lot of Walden and YA fans will like the basic story unless they know the game! Because it is Walden, I expect the missing AJ (that I know nothing about except to read about it here as a key Clementine connection) to show up again and for it to end satisfyingly, but I can see all the one-starrers are already done with this.
I love how this walking dead world story is mostly about physical disabilities and mobility/visual aids in the apocalypse. The most important question that barely any apocalyptic writers ever mention! It also has that signature soft queerness that tilly does so well.
that was so chaotic, honestly i didn't know what the hell was going on sometimes. also i cannot believe that clem would do the mess like this and left AJ behind. i have so many questions. it's like reading about new character. however the graphic was pretty good and story wasn't that bad. probably i will continue but not a big fan of this spin-off.
Skybound completely butchered this series. The art style is horrible and the storyline is even worse. The entire plot of this comic is that Clementine leaves AJ behind because she isn't "happy" even though she fought and risked her life for the school and her home in the games. They now announced that there may be a potential new love interest, meaning the ones in the games didn't matter to her. Don't support Skybound by buying this book.
Man, this book is so damn sad. There’s probably things that others didn’t view as sad or probably wasn’t meant to be, but I found sadness and despair all through this book. I started Monday but didn’t read any Tuesday. I don’t know if I was just in a funk or did this book make me depressed and I had to find the will to continue. Who knows. Anyway, the book was well written and I found myself caught up in the story and the artwork. I liked that they kept it black and white to keep the feel of the Walking Dead world. We follow Clementine as she is traveling alone. She doesn’t really have the desire to be around people. She is tired of watching people die and feels like communities that get set up always crumble. I liked the kid Amos, that she meets along the way. She tells him she’s headed north and he decides he wants to got with her. They end up meeting the twins, left and right and Ricca. They are living up a mountain to be away from the walkers. We learn there is some kind of tragic backstory with the twins, and one of them goes on the do some horrible shit. It was cool to be back in the world of the Walking Dead and I’ll definitely check out a volume 2.
A fairly mild bit of zombie horror spun off from Robert Kirkman's The Walking Dead, this graphic novel is actually a sequel to a series of Telltale video games (that I haven't seen) where the Clementine character first appeared. It's one of those stories where the zombies are secondary to the emotional horror of sharing a small space with living people on top of a snowy mountain peak.
It's so mild, that I'll admit that I'm probably rounding up to my three-star rating because I'm a fan of Tillie Walden's other work. For that same reason, I'll definitely pick up the next book when it comes out next year.
Clementine Book 1 is an Image Comics/Skybound Comet graphic novel written and drawn by Tillie Walden.
Set in the comic’s Walking Dead universe, Clementine is on a journey north when she meets up with Amos, a young Amish teen. Together they travel to a Vermont mountain to do a job of building a small settlement.
I know of the character Clementine, but I have never played any of the Tale Tell The Walking Dead video games that she appeared first in. But I will read anything set in The Walking Dead comic universe. This was a very enjoyable young adult graphic novel. Most of the kids in the book are a bit naive because they have lived sheltered lives with Clementine being the character who has been through the most. There is some teenage drama in the book but I feel it’s presented in a realistic manner that doesn’t go too over the top. The book is more or a survival tale instead of a zombie horror book but that is what I have liked most about the Walking Dead universe. There is real human drama that is the focus but a walker attack could always be lurking around the corner.
I really enjoyed Tillie’s cartoon style though there were some small panels that were hard to distinguish. But it still fits perfectly in with the tone of the book. I am sad that the next entry is a year away but it gives me plenty of time to look up Clementine’s past.
When I first heard there was going to be a Clementine book, I was cautiously hyped. I really enjoyed the games and loved the stories they told and the characters they brought to the table. Then I heard that AJ wouldn't be in the comics and I lost a lot of my hopes for it. Clementine would never leave him behind so the entire concept was flawed and bad. I got a review copy through Edelweiss though, so I read it.
Things I hated: AJ wasn't in it and she barely thought of him and never mentioned him to the others. Clementine would never! I also had a shit time telling what was going on in a lot of the images and had to guess a lot based on the text.
Things I loved: Clementine naming her prosthetic .
Things that I mostly liked: Ricca was a good new character that I want to know more about. The art style was mostly pleasant to look at despite being hard to decipher more frequently than I'd want. The overall story is
Things I mostly didn't like: I don't think we spent enough time with the other characters to know them properly.
Overall, it could have been good, but it wasn't. I didn't hate it as much as I feared (it had redeeming qualities), but it wasn't great. I'm just disappointed because the games were so great. I wish this story had just been another Telltale game, I know it could have been great (I mean, other than her LEAVING). I'll probably read book two to know what happens next, but I can't see myself recommending it.
I played the first two seasons of TWD game, and I loved them. Clementine was a great character, so I was excited to revisit her. That said, I think this direction with the character will make longtime fans of the games angry because it does kind of stand alone from her previous character arc. Yes, this references the previous stuff briefly, but it's very new reader friendly. My main complaint is that this book is boring and none of the new characters are very good. The art is nice, but sometimes it was hard to tell what was happening. The dialogue bubbles also covered way too much of the panels too often. The seemingly budding f/f romance between Clementine and a new girl character is awesome for representation but not very interesting. I feel like this book could have been fantastic, but it was only just okay. I think making it a trilogy from the get-go is a mistake because this feels like 1/3 of a larger story, and it just kind of ends with no real resolution. There's some good moments, it was nice revisiting Clem, and the art style is generally nice, but I'm not sure who this book is for, and it may struggle to find its audience. 2.5/5 stars.
I'm keeping this spoiler-free because, frankly, I don't care about this story enough to give it that—a full-fledged review. Because I'm tired, and it's evident to me that this whole thing is a mere cash-grab on Skybound's part, and that Tillie was hired for something out of her element.
Removed from Telltale's The Walking Dead, this is fine. A 3/5 at most. There's pacing issues, and many of the panels are hard to read visually, so it takes a buffering moment to actually understand what is going on. This should not have been greyscale as I think Walden's work leans into the use of color. If she had, I think the legibility of the story would've been a lot better. That, and the quality of this story really takes a toll given that it feels rushed—which explains a lot of the pacing issues, as well as awkward character beats (rushed development, for instance).
Now, I will say, there are many elements that are fun, and some moments that I would've liked to see in a setting like this. One of which being at the beginning with the Amish community (literally first-chapter stuff, so not too spoilery). Unfortunately though, we never do explore that community enough to get a sense as to how an Amish community functioned within an apocalypse. Like, what advantages did they have? What disadvantages? That's not really answered. Like the other cool concepts, it's thrown in there to be immediately brushed past for the next thing.
As a continuation, it honestly reads as someone's first fanfiction. Clementine doesn't read as Clementine, not through her actions, her characterization—not even her dialogue. Clementine in this book is angsty, but not in a way that is in-character. Season Three's Clementine already showed an angsty Clementine who doesn't trust people: she's more like spitfire than this husk. Now, I get that characters can react to different situations in different ways, but this is the best way for me to explain the gist of my issues with her characterization without spoiling: she doesn't read as Clementine, we've already done this arc, why couldn't we see something, oh I don't know, new?!
There's a slew of other things, but that is the core issues. Clementine, as a character, lives within multiple interpretations—in a different way that characters from television or books would. Given that she is a video game character, in a choose-your-own-adventure with divergent points, she is not a character that can be bottlenecked into one thing. So while this book can be ONE Clementine's story, this is not her story. The fact that Skybound is pushing it like this is goes to show how much this is a cash-grab, and how much they don't respect the integrity of Telltale's prior work. Hence the 1/5 stars, given that there were some cool concepts and moments.
Made me want to play the games all over again. Not sure if I like the direction in which the story is going. As some people mentioned in their reviews, who builds houses in the winter? I am curious to read Book Two though. Also, AMAZING artwork!
I don’t know any other TWD content, so I wasn’t familiar with Clementine’s character before reading this. I can’t say I liked her (or any of the characters). The plot was a mess. I lost track of what was going on on multiple occasions. I didn’t particularly like the art style. The black and grey colour scheme did fit the mood of the book, but it was too dark so some scenes were barely… readable?
Side note: The ARC edition I got wasn’t completed. Only about half of the pages were fully coloured in, and while there was a note from the publisher that they would be completely coloured by the release date, I don’t quite get why they didn’t just wait with the release of ARCs until the book was completely done.
[I received a free copy from the publisher in exchange for an honest review.]
Why make a book about a game you never played. You ruined Clementine's character she literally lives for AJ and she would never leave him. and it is very obvious that one of the characters is a self insert as the love intrest witch also doesnt make sense since clem had 2 possible love interests in the game so why would she leave violet/louis for no reason!?
Though it was nice to see an Amish community featured as I’ve grown up in Pennsylvania, but Clem just wouldn’t leave AJ behind. Even if she was struggling with PTSD, loss, and emotional pain… she fought so hard for that young boy. I can’t see it.
I preordered this because it was by Tillie Walden, and I love Tillie Walden, but I didn't actually know it was set in the Walking Dead universe (based on a game, I believe?), and I haven't ever watched or played or read anything Walking Dead related, nor do I really want to. I did however still want to read this, because I tend to love Tillie Walden's work.
And I did love this as well. I was wondering if I'd be able to follow the story, but the world building is pretty much just "apocalyptic world with zombies", which isn't too hard to grasp. I found the story easy to follow and enjoyable, and I loved Clementine as a main character.
Based on some reviews about how the story relates to Clementine's previous story arc, I feel like I might have enjoyed this more because I wasn't familiar with that, because I could just see this as a starting point. I'm definitely interested to read the sequel.
5 stars for story 3.5 for illustrations This was better than I expected, it's hard to compete with Robert Kirkman stores But this author did a great job. The illustrations were hard to read, the details were muddled. I couldn't tell what was going on in many pivotal images. I look forward to more in this series even so
"You find people... you survive together, as long as you can. But you're really just waiting, killing time until it falls apart. And falling apart isn't always something that happens, it's a feeling. A feeling that makes you want to run..."
The greyscale scape is completely a change of pace for this artist, but it's fitting for the zombie apocalyptic world being shown. More of a slow burn tale, I'm curious to see where the next volume takes the series. The continual depiction of same sex love throughout her stories, illness and disabled lead (Clementine has a prosthetic leg) is always a selling point for me, but so far, only one volume in, this is low on my list of favorite tales from Tillie Walden.
Non sono mai riuscito a finire un fumetto di Tillie Walden, li ho sempre trovati una noia mortale. Sono felice però che un paio di amici mi abbiano praticamente costretto a leggere Clementine, perché ho trovato un grande fumetto e grandissimi personaggi. Non vedo l'ora di proseguire a leggere le avventure di Clementine nel mondo di Walking Dead.
6/24/2022 It's become vanishingly rare for there to be anything new to say about the zombie apocalypse. This book is no different, but will likely hit the sweet spot for fans of the subgenre, and especially for those who don't think that there's enough teenage angst already in the existing corpus.
In this expansion on Robert Kirkman's The Walking Dead universe, Clementine is on her own again, using crutches to compensate for the makeshift prosthetic she's been using since losing her lower left leg. It's after breaking this substitute leg that she reluctantly agrees to accept help from a nearby Amish settlement. The doctor there fits her up with a nice new prosthetic but she's too wary to stay overnight, despite all the help they've freely given her.
While on the road north the next day, she crosses paths with Amos, an Amish teen who fought to be allowed to go on Rumspringa, the first of their community's since the apocalypse shut everything down. He has a dream of traveling to a Vermont town to help rebuild a mountaintop hideaway, after which he'll be rewarded with a real life plane ride. Clem is skeptical of all this, but eventually accepts a buggy ride and helps take turns driving and keeping walkers away. As the days pass, Clem starts to grow fond of Amos' sunniness, not that she'd ever admit as much out loud. When they arrive in Vermont and find the mountain he's been heading towards, she decides to stick around for a while just to make sure everything is legit.
The fact that there are only three other people -- all teenage girls -- at the hideaway immediately raises Clem's suspicions, but Amos is intent on working hard and helping out. But as one disaster after another strikes, emotions run high, leading almost inevitably to betrayal.
The story itself is fine, if not particularly original or strong enough to withstand more than passing scrutiny. Perhaps the gaps will be filled in better in Books Two and Three. It doesn't help that Tillie Walden's art is occasionally too murky to differentiate between characters or to fully illustrate what's happening to them. I really enjoyed Amos tho, who was a delight. I just... I don't think I'm this book's target demographic. I don't care about your standard zombies and I'd much rather read about teenage angst in real world situations (tho, perhaps hilariously, one of my favorite zombie books is Lia Habel's steampunk-zombie-teen romance mashup Dearly, Departed.)
Clementine, Book One by Tillie Walden was published digitally June 22 2022 by Image Comics and will be available in print June 28 2022 from all good booksellers, including Bookshop!
Yes, it's a zombie book. Yes, it's set within the Walking Dead world (of which I know very little because that show is hella boring—I SAID WHAT I SAID).
The artwork was so-so and would have benefited from coloring. The storyline is meh and has a lot to be desired.
Things I liked: how Walden incorporates trauma so gorgeously into these children who barely knew the world Before, who grew up with survival as default and saw the adults who tried to protect them die time and time again.