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Crafting Interpreters

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4.72  ·  Rating details ·  170 ratings  ·  16 reviews
Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on t ...more
Paperback, 865 pages
Published July 28th 2021 by Genever Benning (first published July 27th 2021)
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Omar Khaled
Aug 26, 2020 rated it it was amazing
Just think about the amount of dedication and self discipline you need to have to produce something like that
JP
Jun 13, 2021 rated it it was amazing
Programming languages are something of a hobby of mine. Going as far back as undergrad, I’ve written a fair few interpreters and compilers over the years. I’ve never really gotten beyond a strong basic level, but I’ve always wanted to. Crafting Interpreters is a great book for exactly that.

The book essentially walks you through two styles of interpreter of the same language: just an AST walking style written in Java (the sort I’ve done a few times) and then a much more optimized one based on by
...more
Rene Stein
Oct 02, 2021 rated it it was amazing
Kniha Crafting Interpreters od Roberta Nystroma, kterou jsem o víkendu dočetl, je dílem, které by se mohlo stát klasikou.
Pro koho kniha je? Chtěli jste někdy vytvořit svůj vlastní programovací jazyk, nebo mít jednoduchý "embedovaný" skriptovací jazyk v aplikaci ? Moc ambiciózní a vy jste spokojeni se stávajícími jazyky? Hráli jste si třeba s C# Roslyn SDK, nebo jste použili C# generators a zhrozili jste se, jak amatérsky a nevzhledně vypadá - samozřejmě ne váš, ale kolegy 🙂 - generátor (no gene
...more
Kirill
Dec 23, 2020 rated it it was amazing
This is a great introduction to writing an interpreter. It start with the simple Java implementation, goes on to implement a virtual machine and then concludes by re-implementing everything in C with focus on performance. You will see chapters going through implementation of advanced features such as closures and OOP with inheritance.

In comparison to the famous Dragon Book this is a lot more practical reading. The book goes through every line of code, do not excluding anything. Despite of this,
...more
Zach
Apr 24, 2021 rated it liked it
This was recommended by a co-worker to whom I had made clear that I didn't quite understand the difference between bytecode and native code or exactly what WASM is. I can now say I do understand these things and that I could probably write a compiler if so compelled. Like so many things in computing, compilation appears to be a black art only the most hard-core geniuses could understand until you learn just a little bit about it.

So this book is great for demystification, but it's quite long and
...more
George Reilly
Dec 29, 2021 rated it it was amazing
I’ve read hundreds of technical books over the last 40 years. Crafting In­ter­preters is an instant classic, and far more readable and fun than many of the classics.

Nystrom covers a lot of ground in this book, building two very different in­ter­preters for Lox, a small dynamic language of his own design. He takes us through every line of jlox, a Java-based tree-walk in­ter­preter, and of clox, a bytecode virtual machine written in C.

For the first im­ple­men­ta­tion, jlox, he covers such topics a
...more
Amr Hesham
Aug 13, 2019 rated it it was amazing
Amazing book to learn and practice about interpreter, Compiler, Virtual Machine
Rasmus Källqvist
May 31, 2022 rated it really liked it
A very good book, but the choice of Java for the first half strikes me as very odd. Too many pages are spent trying to make Java a language you can write a programming language implementation with, which probably would've been better served focusing on the topic by choosing a more suitable language like a functional one (OCaml, Haskell) or an imperative with sum type support (Rust, C++17) ...more
Melvin Guerrero
Oct 31, 2022 rated it it was amazing
This is an extraordinary book that helps you understand how a programming language works and how to develop your own. This book also has a phenomenal community on GitHub with many examples from this book in various programming languages on how to create your own interpreter.
Rohith Rokkam
Sep 21, 2022 rated it liked it
Shelves: did-not-finish
Good book to prove that there's no magic to interpreters.

I didn't like that there were two interpreters or the language choices of Java/C. It would have been nice to have a single language for the whole book, to avoid reimplementing core pieces of the interpreter and boring boilerplate.
...more
Marty
Dec 16, 2021 rated it it was amazing
Went through this and coded up the first interpreter in Java. Very clearly written, with nice steps that build incrementally. I really enjoyed the new things I learned and the things I already knew that he explained in new ways.
Carter
Nov 15, 2021 rated it really liked it
A good overview of how to implement a bytecode interpreter; if you are willing to take on a dialect of LISP called Scheme, "The Structure and Interpretation of Computer Programs", might make a good companion. ...more
Nick Keighley
Aug 23, 2021 rated it it was amazing
Really is a fun book. The author brings a real delight to what he is writing about. Another book of his "Game Programming Patterns" is equally fun. ...more
Victor Zverovich
Sep 24, 2022 rated it really liked it
Pretty good hands-on introduction to writing a compiler/interpreter. The choice of C as an implementation language makes the second part of the book somewhat messy but otherwise I recommend it.
Imaculate Mosha
Mar 27, 2022 rated it it was amazing
Shelves: technical
Friendly and fun journey into the world of programming languages. Highly recommend!
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Robert Nystrom has programmed professionally for twenty years, about half of which is in games. During his eight years at Electronic Arts, he worked on behemoths like Madden and smaller titles like Henry Hatsworth in the Puzzling Adventure. He's shipped games on the PC, GameCube, PS2, XBox, X360, and DS, but is most proud of the tools and shared libraries he created for others to build on. He love ...more

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