I'm still trying to manage my dungeon with the goal of not doing any work, but for some reason, I started a new religion and became the Pope of the Beddhist Church! May we all rest well, oyasuminasai (amen)... Wait, that sounds lame? I thought napping as a form of prayer would let me sleep more often, but I'm busy dealing with all this church business, and now there's a succubus infiltrating us... Not only that, but a "Beddhist Nun" has shown up even though none should exist? And she knows Niku somehow...?!
This is the sixth volume of my own kind of dungeon story! No matter who you are, I'm not letting you have my dakimakura!
On a whim Keima decides to start a new religion: Beddhism. The hope is that he gets to sleep more. As with most of Keima's plans to get more rest, it backfires. The religion quickly becomes very popular, drawing the attention of some strange figures.
Much like previous volumes, it shines in its light-hearted entertainment with a MC that tries to solve things with his brains. There is a bit of world developing in regards to the nature of religions and gods, although most of the information comes from a rather unreliable source. Which is also its biggest downside for me, due to the nature of the main villain the whole thing felt a bit like a big deus ex machina. It is not too bad for a story like this, but still removing a significant bit of the little tension there is for me.
Pretty fun volume that introduces another major rival and possibly the strongest threat to our protagonist so far. Along the way, he even manages to find time to create a new religion!
While I had fun at this volume, it does feel a lot weaker than the previous volumes. The introduction of new rival Core, Leona, with her surprising background also somehow created a new backstory to a core character, that I didn't really like or find logical to happen. This forced addition of a new backstory just felt more like a contrived reason to setup the main conflict of this volume, whether it gets built up properly later on remains to be seen.
Luckily, the religious sub-plot here was fun, with Keima subverting the usual tropes of nefarious religions with his own take. I'd like to salute the hillarious translation of "Beddhism" here, it really tickled me pink with how appropriately fitting it was.
While not even the best or most exciting example of it's genre, Lazy Dungeon Master knows how to have fun even at the expense of some plot. Don't really expect it to impress, but as a light fun read it does the job more than well enough.
The author has made his own homemade "Kool-Aid" and invented "Beddhism", the cult of sleeping as much as one can for the villagers of Gorem Town (base town at the Cave of Greed - Dungeon). So, instead of seeking Sloth, or becoming Sloth, main character Keima became the head of a cult of sleep. The more adventurers sleep, the less they loot or conquer the Dungeon and the more Dungeon Points (DP's) Keima and Rokiko gain each day... If one can get beyond the constant laziness, the exaggerated sense of humor, there are quite a lot of details that are worthy in Dungeon management and strategy. Being Book 5 action-packed, this book 6 is more side stories and a slow down from the Battle Royale that took almost all of the previous volume... The thing is, a game where the "rules constantly change" shoulld no longer be considered a game...this Book 6 reminded me of the Light Novel/web novel series No Game, No Life, where everything is relative, discretionary and subjective. The person wins not by strategy, but by making the other player look bad, not smart, etc...
This particular volume starts off slow. The MC starts his own religion. Which was find but it took to long before any actions. But it did lead to him meeting new people. While it got better towards the end it still wasn't my favorite volume.