Toon is a different roleplaying game. Remember those great Saturday morning cartoons? Now they're back – and you're the star!
Toon lets you be a rabbit, duck, mouse, moose, woodpecker, wombat, crocodile, caveman . . . whatever you want.
In Toon, anything can happen, and nobody ever gets killed. Been punched? Blown up? Steamrollered? Don't worry – you'll bounce back in the next scene, ready for more!
This book includes quick, simple rules, plenty of silly charts and tables, and lots of cartoon adventures – a joker's dozen! This edition of Toon includes all the material from the original version, plus everything from Toon Silly Stuff, Son of Toon, and Toon Strikes Again – and lots of brand-new material, including two new Feature Films!
Cute, fun, and good for a laugh, not that one really should expect much from Loony Toon role-playing. Its Jackson games, so its well thought out, and it encorperates everything you've ever wanted out of a classic cartoon. That said, its more of a throw-away, one session gag-game than an actual RPG.
Do you love old cartoons? From Disney cartoons to Loony Tunes... or Scooby-Doo? Do you love tabletop RPGs? Chances are... you're going to love this book.
I tend to get stuck being Gamemaster for every gaming group I wind up in, either by choice or by the GM giving up and coaxing me into it. I love this game so much that eventually, if I play with a group long enough, chances are they are going to play this.
Whether a silly one shot, a warm up a game or if the regular campaign needs a break for a week or two or something... Toon is perfect for that.
I mean, come on... what other game would allow you to play a character named Sherriff Roland Roland Roland-Rawhide and get point from the GM, instead of really naughty looks? Or if you can do bad impression of say Wallace Shawn... get extra points for doing it in play.
I have used this system for everything from standard to a totally screwed up crossover... Scooby-Doo Meets NCIS. (Don't ASK. Really don't ask.)
Compiles the classic game plus the best of its supplements, providing more or less all the Toon you could want in a single book. Full review: https://refereeingandreflection.wordp...
Only Greg Costikyan could have designed this RPG, as a tour-de-force in "Cartoon Physics", it's perfect for anyone who wishes he could have found "The Mask"
This book surprised me a couple of different ways. The system was actually a lot more in-depth than I was expecting, but it's still pretty simple, so that's good. What's really interesting is that there are about a hundred pages of adventures in the back of the book, of varying lengths, all set out and ready to be used. And since this setting requires a lot more improv than others, you're not just trodding through pre-gen modules--the best you can hope for is to stick to the framework, but it's entirely possible you won't even be able to that. Which means it won't be boring--they just did the conceptualization part for you, and the rest is in the playing.
So, like I said, surprising. But gratifying. I bought it as a curiosity, because this is one of the games from back in the day, as the kids all too recently said, but I might actually wind up using it some time.