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Alien Adventures #2
Cosmic Kidnappers
Drawn into a computer and out again into an alien spaceship far away from earth, the reader must figure out a way to get back home.
- GenresGamebooks
116 pages, Library Binding
First published January 1, 1985
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Displaying 1 - 3 of 3 reviews
December 31, 2018
Lots of quirky aliens and good variety of outcomes. Worth the read if only to meet Strallie, the koalaroo.
June 21, 2016
The Scariest Choose-Your-Own-Adventure Book I Ever Read
Well, it’s a knock-off CYOA book, but you get the picture. Why was this terrifying? Well, it certainly wasn’t the plot. The book made it pretty clear that every path lead to a completely different storyline, so it all feels a little random.
The art? Well, we have decent alien design . . .

… and then we have the koala/kangaroo alien, from the planet Downunder IV I assume. . .

. . . and rejects from Gary Gygax's old notes.

No, what we’re here for is the mind-blowing terror of the page 32 ending.
You’re given the choice of a whole bunch of buttons that change reality, like a remote control programmed by Q. The “Change” button leads you into this nightmare of existential horror:

Look at it. Gaze upon. it. That is elementary school Franz Kafka. That’s the ten-year-old version of 1984′s Room 101. For the first time, I considered the terror of brainwashing, of breaking down the identity of a person until they believe anything you want to tell them.
Being lasered or sucked into space is one thing, but this, this dark fate …
It might have happened already.
The next media whose ending lead me to stare at the ceiling and contemplate the nature of reality in a darkened bedroom didn't come along until Scooby-Doo: Mystery Incorporated.
Man, it nearly put me off pickles until college.
Well, it’s a knock-off CYOA book, but you get the picture. Why was this terrifying? Well, it certainly wasn’t the plot. The book made it pretty clear that every path lead to a completely different storyline, so it all feels a little random.
The art? Well, we have decent alien design . . .

… and then we have the koala/kangaroo alien, from the planet Downunder IV I assume. . .

. . . and rejects from Gary Gygax's old notes.

No, what we’re here for is the mind-blowing terror of the page 32 ending.
You’re given the choice of a whole bunch of buttons that change reality, like a remote control programmed by Q. The “Change” button leads you into this nightmare of existential horror:

Look at it. Gaze upon. it. That is elementary school Franz Kafka. That’s the ten-year-old version of 1984′s Room 101. For the first time, I considered the terror of brainwashing, of breaking down the identity of a person until they believe anything you want to tell them.
Being lasered or sucked into space is one thing, but this, this dark fate …
It might have happened already.
The next media whose ending lead me to stare at the ceiling and contemplate the nature of reality in a darkened bedroom didn't come along until Scooby-Doo: Mystery Incorporated.
Man, it nearly put me off pickles until college.
October 16, 2013
Between me, my older brother, and his best friend this book stayed constantly checked out from our elementary school library in my 4th grade year. It's pretty standard for a choose your own adventure type book but it was an exciting subject matter with some great twists and turns. The illustrations were pretty great too.
Displaying 1 - 3 of 3 reviews



