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HARP
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Displaying 1 - 1 of 1 review
December 17, 2025
A very bare bones distillation of the Rolemaster system. Combat still runs off a collection of "critical" tables (which you consult for every successful attack, not just critical hits), but far fewer of them than "Chartmaster" did. GM advice amounts to a half-dozen pages at the very end; the explanation of how PCs gain XP is a little ambiguous. It's a little jarring to see combat run on a similar-enough-to-be-confusing-but-not-identical system to everything else. No intro adventure either, not even something on the level of the dire one that was included with MERP.
Displaying 1 - 1 of 1 review


