Before personal computers and game consoles, video arcades hosted cutting-edge software consumers couldn’t play anywhere else.
As companies like Atari, Commodore, and Nintendo disrupted the status quo, publishers charged their developers with an impossible task: Cram the world’s most successful coin-op games into microchips with a fraction of the computing power of arcade hardware.
From the first Pong machine through the dystopian raceways of San Francisco Rush 2049, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room takes readers on an unprecedented behind-the-scenes tour of the decline of arcades and the rise of the multibillion-dollar home games industry.
• Discover how more than 15 coin-op classics made the jump from cabinet to cartridge including Ms. Pac-Man, Street Fighter II, NBA Jam, Terminator 2, and more. • Based on research and interviews with dozens of programmers, artists, and designers. • Delve into the guts of the Atari 2600, Sega Genesis, Super NES, ZX Spectrum, and other platforms to find out how they stacked up against arcade hardware. • Read bonus interviews with John Tobias (Mortal Kombat), Ed Logg (Gauntlet, Asteroids), ex-GamePro editor Dan “Elektro” Amrich, and more.
David L. Craddock lives with his wife in Ohio. He is the bestselling author of Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire - Book I, and Heritage: Book One of the Gairden Chronicles, an epic fantasy series for young adults. Please follow along with him on his website/blog at DavidLCraddock.com.
Bu kitabı kim tavsiye etti de haberim oldu, satın aldım bilmiyorum. Değerlendirmem de zor olacak gibi, çünkü kitabı okurken bazen "bu müthiş bir kitap, 5 yıldız veririm" dediğim kadar, "bu amatörce hazırlanıp yazılmış bir kitap" dediğim de oldu.
Kitap, belli başlı bazı "arcade" (jetonlu makina) oyunlarının ev tipi konsollara aktarılma hikayelerini anlatıyor. Anlatı büyük ölçüde başarılı, teknik detaylardan da kaçınılmamış. Bir iki yerde anlatıda düzeltilmesi gereken yerler var, belli ki bir çok kitap gibi bu kitap da editör eksikliği yaşamış. Bir de, Steve Jobs'ın Atari'den ikramiye alıp, arkadaşı Wozniak'a yarısını vermesi hikayesinde arkadaşına 350$ veren Steve Jobs'ın aslında Atari'den 5000$ almış olduğu ve en yakın arkadaşını dolandırdığı detayına değinilmemiş. Teknoloji tarihinin Apple ve Steve Jobs ekseninde tekrar yazılmasına dayanan revizyonist tarih anlayışının bir yansıması diye düşündüm ben.
Kitapta fotoğraflarla görüntülü karşılaştırmalar da yapılmış ama kötü basılmış fotolardan hiçbir şey anlaşılmıyor.
Sonuçta fena bir kitap değil, dışarıdan bakıldığında sıradan bir kitap kalınlığında ama aslında 600 sayfa olması gibi bir durum var. Bilgisayarın oyunlarının tarihi konusuna akademik ya da profesyonel olarak yaklaşmıyorsanız, okumanız çok şart değil.
Arcade Perfect is a fantastic look back at how the most popular arcade games of the 80s and 90s made their way onto home consoles with ever increasing fidelity. Thoroughly researched and entertaining, the book leans heavily on countless interviews the author conducted with many of the programmers and artists responsible for those early ports to Atari, Nintendo, and Sega consoles. It is a real treat to hear their first-hand accounts -- and to be privy to the pride, reservations, and disappointments they feel all these years later.
With chapters organized largely in chronological order, the reader is taken on a nostalgic trip through the history of gaming, from Pong to Mortal Kombat II and beyond -- all in pursuit of 1:1 arcade mimicry, ultimately attained (and surpassed) by the Sega Dreamcast.
Though the book can be overly technical at times as the narrative dips into processor specs and assembly programming, these forays into developer-speak are never lengthy, and do serve to drive home the realities of those responsible for porting arcade classics to home use. As an avid gamer born in the 70s, I was hooked from the start. Not only by the memories the book triggered, but by the honest explanation of the triumphs and troubles that went along with the gargantuan task of shrinking arcade games onto such limited technology. Learning more about many of the games in my own collection -- such as the relatively rare Tengen port of Tetris for the NES -- made reading the book all the sweeter.
This book is a must-read for any gamers raised on the Atari 2600, NES, or Genesis. And doubly-so for those whose adolescence was spent in the dimly lit arcades of the 80s and 90s.
This gave pulls back the curtain and tells the story about how many arcade ports were made. The insight given by the developers that did the ports is really insightful, they often get into the technical nitty-gritty of issues they had or overcame which I particularly enjoyed. I got anxiety just reading about the pressure some of these tiny teams were under!
The sheer amount of content in this book is awesome. Every chapter covers a different game, and within each it often covers the story of many different ports of that game. Plenty to sink your teeth into.