This illustrated handbook explains, in nontechnical terms, the basic concepts and techniques of three-dimensional computer animation. It is intended to be of interest to students of animation, traditional animators who need to update their skills, multimedia artists and designers, producers of animation for advertising and film, and industrial designers, engineers or architects who want to learn how to create simulated movement in space to improve the presentation and sale of their designs.
Very good book. The sections were short, to the point, and very clear. O'Rourke does an excellent job of making a very complicated subject easy. The diagrams and examples were also very, very well done, so much so that they were one of the best things about the book. It's also been a big help getting used to working with Blender.