I read and discussed this one with a couple friends, and though all three of us have very different reading personalities, we pretty much all felt the same way about this book: It had potential, but was ultimately just a mess.
There was just too much going on in this book, and not nearly enough story to support it. It felt manic, like the author tried to cram every cool idea he had into it, but didn't explain anything in a way that felt natural or even coherent. Everything was just presented, world-building, magic system, characters, plot, investigation, resolution... All just told, and the reader has to accept it because we have nothing else to go on. Everything that happened in the book was like this and it was frustrating.
We don't get to know why something happens, or the significance of an event, or how anything works, or what the point is, or even what IS happening until after the fact, or until the very end when the epilogue tells us everything that couldn't be followed in the story, point by point. One of my friends said it felt Holmesian, except that Sherlock Holmes will explain HOW he came to the conclusions he did, not just that he came to them.
There was a lot of cool stuff in this book. A lot of fantastic ideas that, more carefully formed and better presented, could be amazingly good. But this book felt unfinished. Just when I'd expect to learn something, about the magic system, for instance, I'd see WHAT it can do, but not how or why, which is the basic building block of creating something that feels real. You can tell me something until the cows come home, but until it's presented in a way that allows me to KNOW it, it doesn't stick - it's not real.
I'll give you two examples:
1) Alt Couloumb(sp?): (The fact that I'm not even sure how to spell the setting even after finishing the book, is a bad sign.) As I was reading this, I kept picturing AC as a kind of old gothic town, lots of high and dark church steeples, narrow alleyways, cobbled streets, a port, steam-powered... You get the picture. There were centers of activity - the church of Kos Everburning, and the vampire/Craftsperson's club, but otherwise, this city in my head was practically empty. In my head it was population 5,000 maybe.
So imagine my surprise when I read the book description after finishing and see that this city, this "metropolis" actually has 4 million residents. FOUR MILLION. I don't know where they all were. The city I live in has less than a million residents, but I see people all the time. Walking down the streets, going about their business, doing what they do. I see them. I am one of them. But Alt Couloumb was filled with driverless carriages and not much else from what I could tell.
It just wasn't real. It was like an impressionist painting where the onlooker can get the idea of what's being presented, but the detail isn't there. In art, I'm OK with that. In world-building for a book series, I'm not. If I'm going to invest my time and energy into a series of books, I want to LIVE in that world.
Tolkien is a master world-builder. I'm not just reading about Middle Earth, I'm there. That is how a fictional world should be. I shouldn't have to fill in an author's gaps to make it work.
2) Craft: This is the magic system in the story, and from the little that I learned of how it works (regarding starlight and soulstuff), I will admit that it was pretty cool. However, and this is a BIG however, there was no rule set or limitations to the way it could be used that I ever saw. Craftspeople learn how to use it, and then they're off! Apparently anything they can imagine is possible. I can't recall seeing a single limitation. Not one thing that couldn't be done with Craft. Yet at the end of the book, one of the characters mentions that she's surprised that an engineer wouldn't cotton to the rules of Craft...
Which left me a little mind-boggled, because it doesn't seem that there were any until it was convenient to say there were to tell another character (and the reader) how certain things happened.
Blah. I need structure. I don't enjoy "Anything Goes" magic systems. It's uninteresting to me... there's no danger if all you have to do is imagine your way out of a pickle. "Anything Goes" magic systems are built in deus ex machina devices, and that's just unimaginative.
I don't want to see a character succeed at everything simply by using magic. Which is exactly what happens in this book.
No really. Our main character is newly-graduated/evicted from school (no idea why the eviction, though), and is hired on a trial basis for a hugely important trial regarding deicide, and then she's made responsible for the investigation, the trial proceedings, and other stuff besides. Yup. This untried rookie is made lead in a murder case for a GOD. Nopressure.
But never fear, Tara's here! There's never any chance she'll fail, because she'll always just Craft her way out of anything. She's got a backdoor or a trick up her sleeve, or the perfect solution for every fucking situation imaginable.
Gah. This is getting long. I'll wrap this up quickly.
The first trial: Ridiculous. Evidence? Who needs evidence! This is a cage-match.
The second trial: No need for proof or evidence here either. Pure conjecture allowed.
Pronouns when dealing with default or unknown persons: This was really annoying to me throughout the entire book. Almost always, the pronoun used for someone whose gender or identity is unknown was feminine. Being a woman, you'd think that this would be refreshing, but instead it was just baffling, because there seemed to be no reason for it. This wasn't a matriarchal society. There wasn't anything feminist that I could tell. There wasn't even a greater number of women in the story. The only thing I can think is that the author was trying to score brownie points with female readers.
But it was inconsistent. ALMOST always it was feminine, but not every time, and not consistently depending on whose POV we were seeing either. Likewise with Craftswoman (usually), Craftsman (sometimes), Craftsperson (occasionally). It was just random.
The Plot: I really have no idea. I asked my co-readers what the firm was even hired for (still can't remember the name of the firm either, despite seeing it maybe 20 times), and that's just really not good. The plot was just so convoluted, and there was so much that the reader just had to accept and keep track of, that what seemed straightforward in the beginning ended up just wandering around for a while until everything just magically (Craftily?) came together at the end, and then the reader was told the missing pieces we couldn't know.
*sigh*
Like I said at the beginning... This had potential to be great. But it wasn't anywhere close. The execution just wasn't good enough to make this a coherent, enjoyable story. Maybe the second book will fill in more of the history and world-building and magic system rules and character personality... but I need that stuff to draw me into the series.
It's not enough to try to hook me with mysteriousness. I need substance, not smoke and mirrors.