The Wyranth Empire is marching on Rislandia City. Zaira Von Monocle and her airship crew are all that stands between the invading army and the total destruction of her country.
After her expedition to the Zenwey continent, Zaira discovers the Wyranth have a new source of their giant's blood soldier serum. The enemy has pressed the advantage and used the lack of an airship threat to gain ground. Meanwhile, the Rislandian Grand Army is running low on supplies and food. They can't hold out forever.
Join Zaira and her crew as they try to take on the full might of the Wyranth Empire and deal with a deadly surprise the Iron Emperor has waiting for them in the conclusion to this epic steampunk trilogy!
Jon Del Arroz began his writing career in high school, providing book reviews and the occasional article for the local news magazine, The Valley Citizen. From there, he went on to write a weekly web comic, Flying Sparks, which has been hailed by Comic Book Resources as “the kind of stuff that made me fall in love with early Marvel comics.” He has several published short stories, most recently providing flash fiction for AEG’s weird west card game, Doomtown: Reloaded, and a micro-setting for the Tiny Frontiers RPG. Writing and reading Space Opera is his life!
Star Realms: Rescue Run is his debut novel. You can find him during baseball season with his family at about half of the Oakland A’s home games in section 124.
The author is excellent at walking the line between the terrors of war and actual angst. As a result, you feel the heroine's doubts and fears without feeling helpless. She always has a plan that keeps you turning the pages. I found the romantic subplot a bit awkward, which is strange considering how stunningly well the author does young romance in his comic books; however, the bulk of the book is high-flying steampunk action and adventure, not romance, and that is very well executed here. Highly recommended!
After a the voyage in the second book to find the secret antidote to the Wyrath Empire’s terrifying soldiery, Zaira von Monocle and the crew of the Lilliana return to find the maddened empire at war with their homeland and an invasion commencing. What follows is a running battle from the border to the capital itself, with the heroes using every trick their steampunk airship can pull off to put their desperate plan into play and blunt the Wyreth attack, but the enemy may have more-than-human aid at their disposal.
While seeing our favorite characters is a treat, I’m still left wondering what exactly Emperor Ivan has got in mind and how he’s been making his advancements. Only the next book will tell.
I think what I liked best about this book was that there was no attempt to glorify war in any way. I saddens me to think on how much we all could accomplish if we worked together instead of constantly fighting. I guess I'll never understand. Fortunately, in THIS story, the good guys won. At least for now.
Good swashbuckling fun. The daughter of a famous airship captain continues riding to the rescue to save her home from the dastardly invaders hopped up on berserker juice. I enjoyed it, but I would love to see a blueprint of the airship. If we can have maps, we should be able to at least get a picture of this fantastic flying machine.