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Arms and Equipment Guide
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Arms and Equipment Guide

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3.51  ·  Rating details ·  383 Ratings  ·  4 Reviews
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:

A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.

Over 230 magic weapons and armors, s
...more
Hardcover, 160 pages
Published March 1st 2003 by Wizards of the Coast
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DNF with Jack Mack
Aug 09, 2015 rated it liked it
Most DM's can skip this assuming they can answer player questions like, "Can I have claws like Wolverine, and how much damage do they do?" or, "How does my dwarf make replacement parts for stone armor? (Find stone, shape, and polish.)

A grab bag of stuff in the tradition of the original Unearthed Arcana. Equipment art is decent; the rest is abysmal. If you're wondering if Hippocampi can be domesticated, this volume is for you.
Ben
Aug 02, 2013 rated it liked it
This book adds new gear, mounts, and vehicles to the arsenal of your players, the gripe I have is that some of the supplements can completely tilt the class balance of the game
Abraham Ray
Jul 07, 2014 rated it it was amazing
nice rpg book of arms & equipment!
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