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Opengl Reference Manual: The Official Reference Document to Opengl, Version 1.2
Provides a comprehensive and definitive documentation of all OpenGL functions. Covers OpenGL Version 1.2, including its newest 3D texture mapping, multitexturing, mipmapped texture level-of-detail control, new pixel storage formats, including packed and reversed (BGRA) formats, and lighting after texturing. Softcover. Computer graphics.
692 pages, Paperback
First published January 1, 1999
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Displaying 1 - 8 of 8 reviews
October 19, 2016
Before there was Dreamworks, there was OpenGL. and THIS is the OpenGL Bible. A Must read! :)
February 4, 2021
The book I read when developing SimFI in OpenGL and SDL
August 16, 2013
The book is just as its title implies, a programming guide. It acts more as a reference than as a learning material. It's suitable more for someone who's already familiar with openGL API and just wants to check a couple of details about a certain feature or aspect, or someone making a come back to refresh his/her knowledge. It doesn't help however for prospective newbies aspiring to pick up basic principles of openGL and how to start using it in their application.
The book mostly focuses on API's that have been deprecated. This's evident in the many function descriptions in every chapter marked by compatibility extension notes. It isn't very helpful for the reader to learn about deprecated API. Even the most important and relevant part to contemporary implementations, GLSL and shaders, come at the very last chapter.
The book mostly focuses on API's that have been deprecated. This's evident in the many function descriptions in every chapter marked by compatibility extension notes. It isn't very helpful for the reader to learn about deprecated API. Even the most important and relevant part to contemporary implementations, GLSL and shaders, come at the very last chapter.
Did Not Finish
February 7, 2009Useful information but other projects took precedence.
April 9, 2009
Good desk reference for OpenGL programming.
April 20, 2010
Well written, but rather out of date nowadays.
November 28, 2012
depricated
June 16, 2017
Use it as a reference. Don't expect to understand how OpenGL works by reading this book.
Displaying 1 - 8 of 8 reviews








