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Shovel Knight

(Boss Fight Books #19)

3.89  ·  Rating details ·  101 ratings  ·  12 reviews
In 2014, Yacht Club Games released its very first game, Shovel Knight, a joyful 2D platformer that wears its NES influences on its sleeve. This unlikely pastiche of 8-bit inspirations manages to emulate the look, feel, and even the technical limitations of nostalgic titles like Mega Man, Zelda II, and Castlevania III—imbued with a contemporary sense of humor and self-aware ...more
Paperback, 192 pages
Published 2018 by Boss Fight Books
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Apr 04, 2019 rated it liked it
When I found out the Boss Fight series had a Shovel Knight book, I was pretty pumped. I absolutely adore the art style of this game, and it feels like every few months or so I go through a phase where I listen to the soundtrack almost religiously.

The first Boss Fight book I read (Kingdom Hearts 2) was less than impressive so I wasn’t expecting much. Thankfully, all the books are written by different authors.

This book follows the production of Shovel Knight all the way from forming their independ
Peter Derk
Nov 29, 2019 rated it it was ok
While there were some interesting insights into the development of Shovel Knight, and while Craddock's writing is clear and to-the-point, this just isn't a terribly compelling story. Shovel Knight's development plays out pretty much like you'd expect, and while I think the cohesive dev team made for a great game and a good work environment, it doesn't make for an exciting story.

I do think there's a missed opportunity here to talk more about crowd-funded games, what the results are like, how man
Travis Riddle
Apr 08, 2019 rated it really liked it
An interesting insight into the founding of Yacht Club Games and their initial ideas and design decisions for Shovel Knight, as well as explaining a bit of the history of some NES game design practices and limitations. A great, quick read for any fan of YCG and Shovel Knight.
Caleb Ross
Feb 22, 2020 rated it it was amazing
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Shovel Knight by David L. Craddock from Boss Fight Books book review

I’m reviewing all of the Boss Fight Books releases, so subscribe to my YouTube channel to be sure you don’t miss future reviews.
I approach reading any video game book as a reader with three sometimes complementary and sometimes conflicting personas. I read as a video game player, as a general reader, and as an armchair video game developer. The Venn diagram of those three personalities forms sort of a vortex in the center of which I co
Feb 17, 2019 rated it it was amazing  ·  review of another edition
A book taking you behind the scenes on game dev

If you liked blood sweat and pixels you’ll like this, it provides behind the scenes stories about the development of shovel knight
Rom Mojica
Mar 24, 2020 rated it liked it
It's fine but is more of a high-level oral history than anything. I don't know what I expected - the Boss Fight series is held in such high regard, particularly the Spelunky one. But in this case, theirs is a pretty generic startup story: quitting their jobs with a dream of doing Something Else, a successful Kickstarter, then having to buckle down and tighten their belts in the end because it's taking too long and they CAN'T DELIVER A RUSHED PRODUCT despite being out of money. You've heard it be ...more
Josh Whittington
May 01, 2020 rated it really liked it
Shelves: non-fiction
A clear and concise look at the design and development of one of the biggest modern indie games. The book has two different angles and one is more interesting than the other. As a story it's not particularly juicy - a group of friends quit the jobs they've lost interest in to follow a dream, take a risk on a big idea, endure some financial hardship, but then it all pays off when their idea is a major success. There's some nice anecdotes but for the most part it's stuff you've heard before, and t ...more
Jun 07, 2020 rated it it was ok
Shelves: owned
Quick little read.
It gave a little bit of inside about the development of Shovel knight and its design philosophies.
I would had liked much more details or even lessons about theses philosophies and how to use them.
Nakkie Nellen
Mar 11, 2019 rated it it was ok
Love the game, but the book wasn't written that well.
Vsevolod Zubarev
A detailed account of how Shovel Knight came to be and the struggles its developers have endured.
Agustín Fest
Sep 23, 2019 rated it liked it
Un paseo interesante por la producción, de principio a fin, de uno de los videojuegos más ilusoriamente retro de la historia. Si quieres entender cómo se creó Shovel Knight, este libro es esencial. Si quieres aprender un poco de cómo se produce un videojuego y cómo un grupo de canallas alegres lo arriesga todo por amor al arte, al medio y a los pixeles, también este es tu libro. No le puse otra estrella porque eventualmente se vuelve repetitivo. Anecdótico pero no emocionante.
Not bad, but this book doesn't really add much that's new or interesting to the not insubstantial body of writing on Shovel Knight that's already out there. A lot of this book's content retreads the same ground covered by the Shovel Knight chapter in Jason Schreier's Blood, Sweat and Pixels, and, frankly, Schreier is the better writer. While the book attempts to differentiate itself with a deep dive into the design philosophies underpinning Shovel Knight, the lack of any insight from Erin Pellon ...more
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David L. Craddock lives with his wife in Ohio. He is the bestselling author of Stay Awhile and Listen : How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire - Book I, and Heritage : Book One of the Gairden Chronicles, an epic fantasy series for young adults. Please follow along with him on his website/blog at . ...more

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