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Dave Arneson's True Genius

2.73  ·  Rating details ·  15 ratings  ·  8 reviews
Three essays forming a monograph serving as a precursor to the author's planned book A New Ethos In Game Design: The Paradigm Shift Originated by Dungeons & Dragons. ...more
Paperback, 69 pages
Published April 2017 by Three Line Sudio
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May 09, 2017 rated it it was amazing
Warning: if you don’t like to think, don’t read this book. This book stimulates intense thought.

Rob Kuntz was ushered at an early age into Gary Gygax’s inner circle of friends because of his precocious intellect. That intellect is on full display in this book. More subtly on display, however, is Mr. Kuntz’s unarguable bravery in tackling the firmly-entrenched Gygaxian narrative of Dungeons & Dragon’s creation. In fact, to my knowledge this is the first time anyone in the 43 year history of the g
Apr 17, 2017 rated it did not like it
Let me preface this by saying that I might not have fully understood the points the author was trying to make, but that in itself says a lot about the book. The text is full of jargon and unnecessarily florid writing that makes getting into it difficult.

What I think is being said is that TSR stripped Arneson's work of its true meaning in AD&D, and that RPGs have never recovered; and that his work is not just a derivation of Chainmail/Braunstein.

For the first point I have to say that the author s
Leonard Hagan
Dave Arneson was the creator of the Blackmoor roleplaying game, it was fully realized before Gary Gygax ever saw it or played in it. Greyhawk was the second campaign world and Blackmoor was the first by at least a year and a half. Dave Arneson was not a writer and Gary Gygax was, so Dungeons & Dragons is Blackmoor with some of Arneson's sub-systems aka mechanics replaced with Gygax's sub-systems aka mechanics. The overriding architecture of the Fantasy Roleplaying Game System is entirely the cre ...more
Shannon Appelcline
May 03, 2021 rated it did not like it
Shelves: rpgs
PULLQUOTE: "I will begin with the cognitive yield by Arneson through juxtaposing it with Simon's views as quoted above; and as these yields were initially promoted as a synergistic whole by TSR. Therefore I aim to expose the growth on both sides of the issue, cognitively & monetary, at its most dynamic stage of linkage when the two, now exclusive, ideas had not yet become separated."

An almost unreadable attempt to analyze the design of Dave Arneson and pretty much deify it.

The problem with the
Robert A.
Apr 26, 2017 rated it did not like it
This monograph doesn't seem to have point to it at all. It essentially states that Dave Arneson's True Genius was simply the use of improvisation and experimentation when it came to roleplaying. Other than that this book seems to be wholly empty of much other than a claim that OD&D evolved directly from Arneson's Blackmoor and is not connected to the Chainmail and Braunstein games. For this claim the author only presents a single bit of evidence which he presents as proof which is his take on sy ...more
Halenar Frosthelm
OK, this is my third attempt to add a review. :)

I do have a few thoughts about "Dave Arneson's True Genius" by robkuntz. I received my copy promptly after ordering and have now read it several times in and around all the real life health issues with my wife. I found it to be an enjoyable and informative read. It confirmed many things that I long believed to be true. It also made me think about a lot of things. It also gave me more insight into things I never knew or suspected and it also present
I think Kuntz is autistic or something
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