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Secret of the Old Ones #1

Luck Stat Strategy

Secret of the Old Ones is a deep dive VR game the likes of which the world had never seen.

Trent Noguero, a hardcore gamer, has been playing for a year and is about to get his big break. He is about to catapult himself into the ranks of the most powerful players in the world.

However, power comes with a price, and celebrity creates enemies. Trent has the keys to massive success, but he also accidentally painted a target on his back…both in, and out of the game.

270 pages, Kindle Edition

Published January 11, 2017

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About the author

Blaise Corvin

36 books653 followers
Blaise Corvin served in the US Army in several roles. He has seen the best and the worst that humanity has to offer. He is a sucker for any hobby involving weapons, art, or improv.

He currently lives in Texas, in a house full of enough geeky memorabilia to start a museum.

He likes talking about himself in 3rd person and posting pictures of himself holding tarantulas. Sometimes, he pretends he is not an idiot with a terrible sense of humor.

It's all very eccentric.

Blaise currently writes mostly in the GameLit genre and LitRPG subgenre, exciting new classifications of fiction where characters either play a game (usually VR), or live in a world with game-like elements.

Delvers LLC is GameLit, lightly LitRPG, mostly a Fantasy/SciFi Adventure. Secret of the Old Ones is hard LitRPG, complete with XP and leveling...plus has Lovecraftian and steampunk elements (because why not?).

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5 stars
426 (42%)
4 stars
350 (35%)
3 stars
145 (14%)
2 stars
57 (5%)
1 star
20 (2%)
Displaying 1 - 30 of 78 reviews
124 reviews10 followers
January 30, 2017
First let me tell you the good news: The quality of litrpg is improving! YES!

Now about the bad new: It's improving within old and proven trenches.

Characters: The main character isn't exactly well flashed out, or deep or... well, he is and he is (mostly) sympathetic, which is already more than I can say of most other litrpg. Mainly, while his characters lack deepness, they are interesting and far from mary-sue perfecteness. It's all applied a bit with the sledgehammer method, but it hits the right nails. In short, it's fun to follow them around on a ride.

Plot: The plot itself... well, the luck stat strategy has been used by now a few times. Maybe this author was the first, maybe not. But no points for originality here. But he gets the plot moving along on a really good pace and the in-game dynamics and descriptions work well so far. Not to mention, he has a few surprises and I really enjoyed the maze concept.

Male / Females: Well, the main character is an annoying leecher, and seriously do ANY of the authors ever think that MAYBE women might read their books too? That we might think "What an asshole?" That he is called out by his friend, does not really make this better. On the plus side, yep, there ARE women, the ratio of the main team is even 3 men / 2 women, and the women aren't wimpy sidekicks, dragged along for their beauty and maybe skills with a bow. (By now I would start paying money to have a femal ork in the main group... or minotaur. Loved those.) Okay. To be fair, this author isn't by FAR the worst of this. So yeah, green light on this. I just still keep hoping.

Conclusion: This is Corvin's first or second book, and that's exactly the problem. But he's got talent, and it's a good book. I kind of hope he might rewrite it in a few years, so it can be come a great book.

3.5 stars, because I still give a bonus to litrpg 4 stars.
Profile Image for b. binaohan.
Author 9 books41 followers
March 28, 2018
Misogyny made an otherwise three-star book into a two-star one. I haven't reviewed too many litrpg books (since I'm only starting to get into the genre) but I feel like this is going to be a common occurrence.

Anyway. The misogyny is a shame given that this particular book has one of the more likable MCs I've encountered thus far in the genre -- if not for the misogyny.

Story-wise, in my admittedly short time in the genre, I did find the setting somewhat refreshing compared to either the more sci-fi or high fantasy oriented versions. The inclusion of sanity checks the more horrific a monster is totally suits the lovecraftian feel and is a nice detail. Some people have complained that it is too short, but honestly given how much filler a lot of the other books I've encountered in the genre have, its kind of refreshing. We stay focused on the story and action.
183 reviews6 followers
March 19, 2017
I couldn't stop reading this, and I perhaps wouldn't have if I didn't have to go to work and stuff.

This book reminded me of Heroes Die somehow. I know Heroes Die is much darker in content but this book made me feel the same kind of connection to the story.

Overall, I am looking forward to the next novel or novella from this author.
134 reviews4 followers
December 1, 2017
I had bad impressions of this book by the title but I eventually got over it and tried it.

Guess what? I am correct but for the wrong reasons.

I thought that the MC would be really overpowered due to the high luck and things would get ridiculous. However, that didn't happen. In fact, there's really very little part in the whole book about this so called Luck Stat Strategy.

It's arguable but I say there's only 2 major instances where the luck mattered and maybe 4-5 minor ones and that's pushing it. By minor, I mean really minor.

That aside, let me ask you a question. If you are in an ancient medieval setting and you have 4 unlimited ammo weightless machine guns and you have tough enemies, what would you do? Hoard it? Use it? Invest it in your teammates? Get rid of it?

How about you having 4 fruits of immortality? What would you do then? Hoard it? Use it? Invest it in your teammates? Get rid of it?

Haven't TV shows or your parents ever tell you not to show wealth?

Yeah, that's kind of stupid decisions you, the reader, have to deal with when reading this book. This book has stupidity moving the plot, simple as that.
Profile Image for C H.
126 reviews
February 4, 2018
Incredibly great read!

I read the whole thing starting on my two reads at work and reading through luncg. Finished a little after midnight due to having to make dinner and socialize haha. This is a new and interesting rule set for skills and abilities that really sounds cool! I enjoyed the other two books that you wrote but really this one is the best for me. I am really stoked and am looking forward to the next one but I do request that you try to make it a lot longer than this one. The books from now on could be 500+ pages and I would be totally okay with that. Really. I'd pay out more too. This litrpg genre is really exploding and your name is permantly in my top listings to re-read.
83 reviews1 follower
January 25, 2017
Imagine an amazing book...then imagine jumping in half way and only getting to read the 2nd half

Excellent lit rpg book. That said I almost stopped reading around 10% given it felt like the book was missing the entire first half. I worked into it soon after and got emotionally invested in it. In the future I would strongly recommend the author wait to publish the full book or publish the first half, well, FIRST.

I would still recommend reading it. Over all I give it a 3.5, but it would have been a 4.5 with the first part of the book written out for a more traditional build up to get invested in the characters.
Profile Image for Chris Evans.
903 reviews42 followers
February 2, 2018
Very enjoyable short LitRPG story. It's nice to see authors taking the framework of the LitRPG and not just defaulting to high fantasys for everything. Luck Stat Strategy's game is a Victorian Era Lovecraftian DD game. So while it does still have some fantasy elements it's far more modern than than usual and has some steam punk elements in it as well. Think, Secret World but set at the start of the industrial revolution. Hopefully more authors will start realizing there more out there than Tolkien.
6 reviews
May 30, 2017
Life is like a drop box you never know what to expect!

An interesting twist of steam age weapons meets good old fashion magic. I was surprised by the different classes and the almost cutthroat demand in stat distribution the game follows. The world is watching our young heroes as well as the competition. Thanks for the experience and I at least eagerly await the next installment.
Profile Image for Regan Brooks.
Author 1 book
September 18, 2017
Time well spent

A friend of mine, whose judgment I trust, recommended this story to me. Despite my initial hesitation, not being too familiar with LitRPG stories, I started and finished it rather quickly.
The characters grew on me and the pacing is pretty damn great. I'd be greatly interested in reading any follow ups to this, especially considering the patch to SOO mentioned in the end.
798 reviews7 followers
January 13, 2017
Pretty good pilot show for a litRPG series

Nice in-game/real world balance. Enough game mechanics to fit the genre without being cumbersome. I really liked that the story was complete and fast paced. The scenes had just enough detail for my imagination to fill out. I'm looking forward to the next installment.
Profile Image for James .
1,353 reviews20 followers
July 25, 2018
Awesome

I totally loved this book.I didn't want to put it down till I finished it. Loved that the MC just made a decision and went with it.
Profile Image for Kiba Snowpaw.
Author 2 books25 followers
October 12, 2024
Final Rating: 3.28/5.00

Starting score: 2.50
+0.24 for a hard LitRPG system where stats, skills, real-world ability, and experimentation actually interact
+0.22 for the Victorian occult setting, sanity mechanics, steampunk technology, and Lovecraftian atmosphere
+0.19 for making the Luck and Explorer build influence discovery, loot, mapping, and risk-taking
+0.17 for giving virtual fame meaningful real-world economic and physical consequences
+0.18 for a party whose members eventually develop distinct tactical roles and useful personalities
+0.20 for a strong moving-train climax that uses preparation, resources, positioning, and teamwork
+0.10 for geek references and humour that usually fit the characters and gaming culture
+0.08 for Jeff Hays remaining a narrator whose voice works for me
-0.17 for compressing so much history and development that the story sometimes feels like I joined after the first campaign
-0.12 for Trent's recurring sexist and objectifying commentary
-0.10 for the late family-threat revenge turn becoming repetitive and less convincing than the material before it
-0.08 for supporting characters still receiving less emotional depth than their mechanical usefulness deserves
-0.07 for an ending that resolves the immediate adventure but spends its last energy launching the next war
-0.06 for confirmed wording and copy-editing errors
Calculated final score: 3.28/5.00

I joined a game already in progress, but I wanted to keep playing

This throws me into the snow with almost no tutorial. Trent already has a year of experience, an established avatar, an enemy, rare discoveries, specialised skills, and a long-term plan before I properly meet him. That gives the audiobook speed, but it also creates the strange sensation that somebody handed me a controller after another player had already completed the opening ten hours. The missing history matters because several relationships depend on it, especially the feud with Brutus and the map that eventually leads Trent to the World Tree. The story later reveals enough to understand what happened, but understanding a previous adventure is not the same as emotionally experiencing it. My ears kept catching references to exploits that sounded like they belonged in another volume. The tradeoff is momentum. Once Trent's gamble pays off, his avatar Vale becomes publicly important, enemies start hunting him, streaming companies take interest, and the separation between game consequences and real life begins cracking. I never spent long wondering what the story was doing. I sometimes wished it had allowed me to know these people before it started throwing knives at them.

This is the kind of hard LitRPG system I actually enjoy

The strongest part is that the numbers describe a game rather than replacing one. Vale's build has Strength, Agility, Stamina, Intelligence, Willpower, Luck, classes, skills, experience, equipment bonuses, and permanent stat sources, but his effectiveness still depends on what the player behind him knows. Real fencing experience improves his use of the Fencing skill. Players practise shooting, martial arts, crafts, and other skills outside the game because the system rewards genuine competence. That immediately makes training more interesting to me than watching somebody dump ten points into Dexterity and become a sword god through arithmetic. Vale can also experiment. He combines ideas inside his magic schools to create new spells, learns how much mana different effects need, and sometimes discovers that a theoretically useful ability behaves very differently under actual pressure. The system becomes something to probe.

Luck works better than my older impression gave it credit for. It is not a constant comedy button making every impossible event favour Trent. His unusually high Luck contributes to unusual drops, permanent bonuses, survival through dangerous gambles, and opportunities that other players rarely encounter. He is aware enough of that advantage to deliberately open potential loot himself and keep the number secret. His Explorer build matters just as much. Cartography eventually lets him connect scattered clues about Minerva's movements and locate the Great Maze entrance she probably used. That is satisfying progression because an apparently noncombat skill solves a problem brute force cannot. The title may suggest Luck will dominate every chapter, but the strategy is really broader: Trent builds around finding opportunities other players overlook, then gambles hard enough to exploit them.

The game world has more personality than another medieval MMO

Secret of the Old Ones is where the audiobook gets its claws deepest into me. The Victorian clothing, occult scholars, alchemists, pistols, steam-age engineering, forbidden rituals, monstrous races, sanity damage, strange gods, and persistent overworld make this feel like an actual fictional MMO somebody designed rather than Generic Fantasy Online. The Great Maze solves a clever game-design problem too. The normal world can remain persistent, meaning destruction and player actions matter, while the Maze can reset so later players still have access to repeatable content. That is the sort of detail that makes me believe millions of people would actually play this thing.

The SAN mechanics are particularly good. Looking at something unnatural can damage a character even when claws and bullets never touch them, so Willpower becomes a practical survival stat instead of another number waiting for a dialogue check. Vale neglects it because his earlier style rarely demanded much, then discovers that occult monsters make the weakness dangerous. Minerva's support ability later protects the group against those attacks, giving her an essential function in the final party rather than merely adding another strong sword arm. The giant rats are another small detail I enjoy. The joke is that giant rats sound like starter monsters until somebody points out what real rats can already climb, chew, reproduce, survive, and attack. Make them the size of dogs and suddenly the cliché becomes fucking horrifying.

The references are playful rather than overwhelming. The Abyssal Ones establishing themselves around Innsmouth fits the Lovecraftian foundation so naturally that the name barely needs explaining. Trent also uses "Swish and Flick" as a security password, an obvious Harry Potter nod, and later throws out an Utena reference that another character promptly admits he does not understand. Those jokes sound like gamers carrying Earth culture into a virtual world, which is exactly where references like that belong.

The party gets better once Trent stops playing like a loner

Abigail, Bart, Brutus, and Minerva improve the audiobook considerably because their builds produce different solutions. Abigail's artificer abilities and real shooting practice make firearms genuinely dangerous rather than cosmetic steampunk props. Bart's alchemy handles support, area attacks, potions, and improvisation. Brutus becomes the heavy frontline fighter everyone initially assumes Vale should fear. Minerva can fight and protect the party against sanity effects. By the final battle I can tell why each person is there.

Brutus is the most entertaining reversal. Trent spends the opening treating him as a terrifying stalker and kills him before the man can properly explain himself. Later I discover Trent stole the map from Brutus's previous group, has specifically configured Paranoia to react strongly to him, and badly misread at least some of their history. Brutus really is dangerous, but Trent is not the innocent victim he initially imagines himself to be. That makes the conflict funnier and Trent more flawed. When they finally work together, Brutus saving him in battle feels like development rather than a random alignment change.

The weakness is depth. Their builds are sometimes more developed than their inner lives. I learn what Bart can brew, what Abigail can build, what Minerva can counter, and what Brutus can tank before I know much about what several of them want beyond the immediate game and money. The novella is constantly sprinting toward another encounter. "I know their loadouts better than I know some of the wolves in this pack." For hard LitRPG that is not fatal, but it limits how much the danger can hurt emotionally.

Trent is clever, useful, funny, and occasionally an ass

Trent works because the book does not pretend every one of his thoughts is admirable. He can solve an occult puzzle, recognise a tactical weakness, construct an unusual character build, and still have social blind spots wide enough to march an army through. Steve regularly notices them before Trent does. That friction prevents competence from becoming perfection.

The recurring attitude toward women is where my fur starts to rise. Trent says most "gamer chicks" suck at real games and defines those as games requiring quick thinking or complexity. Steve immediately points to Abigail as an obvious counterexample. Trent repeatedly studies women's bodies, jokes that Nia's job might be cooking and being eye candy, and considers Minerva's appearance useful to the stream. The women themselves are competent enough to undermine his assumptions. Abigail is one of the most effective ranged fighters in the group, Minerva is a better duelist than her terrifying brother, and Nia is a professional liaison rather than somebody assigned to decorate Trent's sofa. That keeps the book from simply endorsing his worldview.

It still means I spend a lot of time inside the head of a young man evaluating women before he evaluates much else about them. Being called an ass does not erase the repetition. Character flaws become interesting when they lead somewhere. Here, I see some correction, but not enough transformation yet.

The real world is more than a logout screen

I usually find VR stories weaker when nothing outside the game matters. This audiobook avoids that. Secret information can be worth millions. Streamers become celebrities. Groups sign contracts. Gaming corporations compete for audiences. In-game notoriety can expose a player's real identity, and once Trent becomes commercially valuable, the people around him begin treating his safety as an investment. His move into a protected streaming compound makes the game economy feel connected to an actual society rather than floating in a vacuum.

The attack after his identity leaks is where the premise becomes genuinely uncomfortable. Trent has been treating danger as something experienced through an avatar, then suddenly real bullets are involved and another human being gets hurt protecting him. Fame becomes a threat instead of a scoreboard. The interesting psychological contrast is that Trent is used to extreme danger inside SOO, yet his real body has no HP bar, respawn timer, or inventory full of healing items.

His loneliness at the compound also lands. He normally likes being alone, then discovers that choosing solitude and barely seeing another human being are different experiences. I understand that distinction. A quiet den can be peace. A den where nobody ever comes through the door can become something colder.

The final boss is where the mechanics become an actual battle

The Hygon sequence is the best action in the audiobook. The group studies the monster, plans around an active railway, anticipates adds, assigns responsibilities, prepares consumables, and uses the moving train as both escape route and battlefield. Once the fight begins, those roles matter. Abigail burns through ammunition and mana while attacking the boss, Brutus protects people and physically removes threats, Minerva keeps SAN pressure from breaking the party, Bart provides support, and Vale uses wind magic where it can alter the battlefield.

I like action where preparation survives contact with chaos without making chaos disappear. Their plan works enough to keep them alive, then Hygon, his spawn, enemy players, gunfire, dwindling resources, and the train itself force adaptation. Vale eventually pushes his casting so hard that the system offers him death or an hour unconscious. That gives the magic a consequence. He can produce spectacular power, but his resources and body still have a limit.

That fight also demonstrates why the game mechanics work. Numbers are present, but I am not listening to a spreadsheet conduct combat. Mana determines what Vale can still attempt. SAN explains why Minerva matters. Legendary weapons give different characters new options. The train gives the whole thing direction and motion. The stats support the scene instead of replacing it.

The family threat works once, then the book keeps shouting "mama"

Immediately after the boss fight, the story does something nasty and effective. Trent receives proof that someone is watching his real family. He cannot stab this problem, throw a potion at it, or use Luck to reroll reality. When the blackmailer demands the extraordinarily valuable Monarch Stone, Trent gives it up because a game item is not worth his mother and sister's lives. That decision is one of his better moments. Power means very little when the person threatening you can reach the people you love.

Then the writing starts hammering the same emotional nail until the wood splits. Variations of nobody threatening his "mama" and getting away with it recur five times across the ending. I understood his anger the first time. Repeating it does not make the bond stronger. It makes the revenge setup sound increasingly juvenile.

The escalation around it is also weaker than the in-game conflict. Vermillion has enough resources to relocate and protect top streamers, but nobody adequately considers their families until the failure becomes plot-critical. Trent goes from gamer who has taken some shooting lessons to obtaining a real pistol and thinking about killing whoever is responsible. The fear is believable. The revenge posture arrives too cleanly. "Protect the pack, yes. Growl the same sentence at me five times and my ears are going flat."

The ending finishes a quest and advertises a war

The immediate adventure does receive closure. The legendary weapon quest reaches a large boss encounter, the party survives at a cost, and Trent loses something genuinely valuable because the real-world enemy finds a pressure point his avatar cannot armor. That is enough for the audiobook to feel like a volume rather than half a book.

The final pages nevertheless lean heavily into sequel machinery. A new faction system is coming, official country-level PvP wars are being introduced, party size is increasing, death penalties are changing during war, and airships are about to become major equipment. Instead of letting the consequences of the blackmail settle, the audiobook ends with Trent ready to build the strongest group possible and take the fight toward whoever threatened his family.

I wanted a little more aftermath and a little less patch-note drumroll. The setup is interesting, especially because the rules of the game are about to change dramatically, but the final emotional note becomes "next season will be bigger." Coming from the later Delvers LLC books, I already know Corvin likes worlds that keep widening until the original problem is surrounded by ten larger ones. Here that habit is already visible.

The prose still shows that this was early Corvin

There are real editing mistakes. "Vale though she looked about his age" is missing the final letters of "thought." A later paragraph accidentally calls Trent "Tent," and another sentence uses the awkward construction "on the cutting edge on the game." These are small individually, but they are genuine published-text errors, so I am taking a modest editing deduction.

The larger prose weakness is compression rather than grammar. Explanations can arrive in blocks because the story has very little room to slow down. Characters sometimes discuss mechanics that I understand before the conversation is finished. At the same time, scenes that could deepen friendships or establish the missing pre-book history are skipped because another quest, fight, revelation, or real-world complication is already waiting. The audiobook moves fast enough that boredom is rarely the problem. Depth is.

Jeff Hays and the audio experience

Jeff Hays is already a narrator whose voice works for me, especially with Blaise Corvin's mixture of gamer banter, swearing, tactical explanation, and sudden absurdity. I do not have a specific technical complaint from this listen involving pronunciation, recording quality, volume, or editing that deserves a deduction. I also do not have a precise enough memory of every individual character voice to pretend I can catalogue them years later. The modest narration bonus reflects the part I can actually stand behind: I like listening to Jeff Hays, and nothing about this audiobook changed that.

That familiarity also helps when comparing this with Delvers LLC. This is much harder LitRPG. The numbers, explicit skills, system messages, character sheets, levels, and MMO logic are far more central. Delvers gives me broader fantasy adventure and eventually a huge ensemble. This gives me the feeling of following a smart, flawed player through an MMO whose developers may be slightly insane. I prefer different things in each, but the shared narrator makes Corvin's humour and dialogue feel recognisably connected across both worlds.

What came back to the den with me

My 3.28 lands below my old 3.5 because I can see the rough joints more clearly now. The supporting cast needs more room. Trent's attitude toward women gets tiresome. The last revenge turn repeats itself. The editing has visible slips. The novella structure frequently feels as though I arrived after an unwritten first act and left just as the next campaign began.

What still works is substantial. The game has rules I can imagine players genuinely studying. Luck creates opportunities without simply turning Trent into a walking miracle. Cartography solves mysteries. Real skill matters beside stats. Sanity damage changes party composition. Victorian horror and steampunk weapons give the virtual world a strong identity. Fame in the game has money, contracts, danger, and consequences outside it. The Hygon fight turns all those systems into one chaotic, tactical set piece instead of another stat check.

As a gamer, that is the hook I keep following. I want to know what build somebody makes when the system is flexible enough to reward curiosity and cruel enough to punish bad assumptions. Trent can be irritating, arrogant, socially dense, and occasionally smarter than everyone around him. That combination is much more interesting than a perfect hero.

The tracks across this snow are messy, but they are going somewhere. I would keep following them into the next game zone.
Profile Image for Robert.
294 reviews
January 23, 2022
Pass this up

So many issues in this book, the only place I can start is the MC. He is a jerk. I would use stronger language but then this review would be deleted. An attempt on his life. Someone is after him. Does he contact his family at all about it? No. He did not because of he did, it would remove the reason for the unnecessary drama at the end of the book.

The MC calls his mother "mama". Seriously man, you don't get to do that unless you are 3 years old or the Don of a Mafia family.

The MC has the personality of a pimple. I can't imagine who would be friends with this guy, let alone follow him anywhere except a toilet.

The biggest issue is the game. This is supposed to be "The Game" the entire world plays. Some facts for the author: NO! game who let's griefers flourish is ever successful. None! Next is, forcing people to NOT be allowed to play your game for a week for dying, would devastate your player base. Gamers are fickle and won't pay for a game that won't allow them to play. In addition to that, you lose all your gear? This game would be DOA.

Next, let's go to the "real world". Again, the MC survives an assassination attempt mere hours after his identity on a college campus is exposed. So we are to believe a shooting on a university campus will attract no media attention at all and the perpetrators are allowed to do as they please.

And the MC says nothing to his family.

I will not be continuing this farce of a story.
Profile Image for Luke.
17 reviews
June 30, 2023
I'm giving this an extra star because the second book makes the first book worth getting through.

The book definitely has some problems. It felt rushed, it was too short, and the MC is pretty unlikable, but the other characters make up for it. The MC also improves a bit in Book 2.

There are one or two examples of male gaze that certain types of misanthropic reader might find objectionable, but if you're an adult equipped with some understanding of and appreciation for the human condition, you're unlikely to even notice. I only mention it because the top review on this title calls it misogyny without providing context.
67 reviews1 follower
December 22, 2020
Finally finished. Pretty unsatisfying but not horrible. The last 9 minutes takes a total left turn trying to set up for a sequel maybe.

The whole thing reads more as a collection of scenes, tenuously connected. Also everyone advancing just as the MC gets some totally unique thing due to Luck...by getting things exactly as 'unique' without (likely) having anything near the MC's Luck...

Really, glad the author moved on to other things and did not continue this... the writing in each scene is pretty good but none of it really hangs together with other scenes.
45 reviews1 follower
April 2, 2022
Good take on H.P. Lovecraft

So this is a good book. I only had one issue with it and that is how stupid the MC is portrayed in knowledge of streaming. It states that he played a previous VRMMORPG before SOO for 3 years and then played SOO. Anybody who has. Played any multi player games that long knows streaming is high revenue if you become super streamer and the fact that he didn't know makes absolutely no sense. His best friend portrayed as a semi descent gamer knows more than he does about streaming that is beyond logical. Other than that the story was really good.
2 reviews3 followers
February 15, 2018
Good for a lit rpg

Characters are a bit one dimensional, lacking character traits and motivation. Reading this, and many litrpg titles to be honest, there's a lot of god moding, where the character is over powered and in touchable. Let them get hurt, fail, and learn from their mistakes. Don't get me wrong though, I do enjoy this book. It is one of the better lit rpg genre books I've read and I'd actually recommend it and thus auther.
Profile Image for Lukas Lovas.
1,416 reviews67 followers
July 21, 2017
Fun enough, though a bit generic and too short to truly engage me. At the end, I had a very strong urge not to read the next book in the series just because of how many times the author said "my mama" I won't give you spoilers, but....for heaven's sake you made your point, no need to repeat yourself 10 times over.
9 reviews1 follower
January 12, 2018
Damn I finished it

Another wonderful book by Blaise Corvin. Loved his last book and was anxiously awaiting its sequel when I found this! Fast paced without the usual LRPG page “fluff” of constant level up information. Allows for comfortable literary flow and .....damn its over! Get back to work author boy - I need another book and always listen to your “Momma” 😁
45 reviews4 followers
June 30, 2017
Yes!

This is gold! Fast paced, interesting characters, the protagonist has some rough edges that humanize him, story is engaging and just a genuinely fun ride! On to the second one!
245 reviews1 follower
October 30, 2017
Another great book!

I am torn between wanting another Delver book or another one for this series! Both stories are really good and the characters are very engaging. Keep it up please!
Profile Image for Niels Baumgartner.
265 reviews2 followers
November 15, 2017
That was fun

Worth your time. Blaise Corvin hit a triple with this one. Love the world. 7/10 for character development. Interesting plot. Enjoyable ride. (Im expecting the sequel will be even better. He tends to get better with time.)
700 reviews4 followers
November 26, 2017
Like Luck

Yes I like this story the characters are easy to follow and the actions Good I feel disappointed in the final ending but that's a series now have to wait for next book..hubug?
8 reviews
January 23, 2018
Wow

Another great story with amazing character and the stream aspect is also super interesting. It's like if the mob started bugging pewtiepie(only streamer I really know from south park) I look forward to the next one
Profile Image for Kassandra L.
5 reviews1 follower
July 3, 2018
Glimpse of Lovecraft lore

The characters are likable. I enjoyed the classes; different ones than I’m used to. The SOO game has a Lovecraftian charm although I wish it was thicker. Also, the story seems a little fast, I would have liked more detail as well.
556 reviews2 followers
July 31, 2018
Four star entertainment

This could make a superhero type movie. Well proofread. Hero has distinct personality. Unusual game traits; paranoia plus Errol Flynn flair and even smart.
Profile Image for Kyi Night.
134 reviews1 follower
May 3, 2019
Added some new elements to rpg that i really enjoyed. Physical skill not only trancends into the game but skill is actually required to be skillfull. Which i really enjoyed. The story of the games itself is also very interesting. The main Character isn't op which is also nice.
6 reviews
December 1, 2019
Love the story, the characters, and even the voice actor!

I loved this book. It’s a great HP Lovecraft litrpg book that tells a Great Story and has a great voice actor! The characters make sense and it’s a blast. I would recommend this story to everyone.
790 reviews5 followers
January 18, 2020
Great start for a series

Cannot wait for the next book. Recommend this series to anyone. Litrpg done right. The litrpg elements do not take away from the story. Great premise and doesnt have a magic twist to make it right.
Profile Image for Travis.
3,219 reviews55 followers
February 9, 2020
Pretty decent story. Don't know if I'll read more in the series though, since PVP really isn't my thing, but if you like your LitRPG with a bit of luck, lots of action, and discoveries galore, then this is definitely a good one to pick up for your reading pleasure.
Displaying 1 - 30 of 78 reviews