You are a free-trader... answerable to no one... hauling cargo for a tidy profit in your beloved ship, with your trusted comrades at your side... free from all danger, from all "entanglements"—Imperial or otherwise...
Sure it's not all fun and games, There are Imperial Customs officials to outwit, space pirates to battle, loan-sharks, corrupt portmasters, mechanical failures and a thousand other things which make your life interesting.
And somehow you keep getting mixed with that pesky Rebellion...
Galaxy Guide 6: Tramp Freighters gives you information on Imperial regulations, ship modifications, and the Minos Cluster, an area filled with opportunity for freetraders like yourself.
Features: * Ship construction, repair and improvement rules. * Rules for buying, selling, and carrying cargo. * Rules for trading on the black market. * Rules for loansharks, pirates, and Imperial Customs officials.
Also includes: * A complete setting - the Minos Cluster - where the Traders can begin their new careers. * Pregenerated worlds, characters, and encounters. * A detailed outline of the Minos Campaign, pitting the characters at first against the merciless law of supply and demand - then against the even more merciless Galactic Empire!
This was a game-changer book for my Star Wars campaign back in the day. Prior to this book, my gaming group winged the rules for our small crew of smugglers, but when we got this book, it provided weapon and equipment upgrades for the ship, rules on finding freight jobs and for negotiating prices. There were several other useful sections, such as the Minos Cluster location description, though we did not run a campaign in the area but our Game Master likely used some of the adventure narratives described herein.