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Game Change

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An estimated one billion people spend at least one hour every day playing computer and videogames. Why do people put more effort into these games than their day jobs and personal relationships? Game Change, the latest book from global media and communications agency PHD, discusses how "gamification" can be harnessed and applied as a business model for the future.

83 pages, Hardcover

First published January 16, 2014

97 people want to read

About the author

Craig W. Atkinson

28 books1 follower

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