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Mega Man 3 (Boss Fight Books #14)

4.03  ·  Rating details ·  64 Ratings  ·  11 Reviews
Capcom's Keiji Inafune followed the unexpected success of Mega Man 2 with a "kitchen sink" sequel that included eight new robot masters, a canine companion, a mysterious new frenemy, and a melancholy tone that runs through the game from its soft opening notes. Mega Man 3 was the biggest, messiest, and most ambitious Mega Man game yet.

But why do we hunger for twitchy, diff
Paperback, 168 pages
Published 2016 by Boss Fight Books
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Oct 21, 2016 rated it it was amazing
This is a fantastic book for anyone who is interested in the history of Mega Man, Nintendo in general, video game design, the Japanese gaming industry, nostalgia, and excellent writing. I learned quite a few new things, and the author really nails the draw of retro games and collecting for people of my generation — 30-somethings looking to recapture and revisit some of the joys and discoveries of childhood.
Eric Mesa
Apr 20, 2018 rated it really liked it
Shelves: video-games
As usual for this series, it's a combination of a history of the game covered and an autobiography of author. Although I never played Megaman 3 (or played very little of it) I did own Megaman 2 and so it was great that the author touched on the entire series and the spinoffs.

A nice hit of nostalgia from another gamer who grew up in the NES era.
Cesar Rivera
May 15, 2017 rated it it was amazing
Excellent book, I think it reached a good balance between the development information of the first games of the franchise, the description of the game itself and the personal experience of the writer with both the title in question and the NES collection scene in general
Tim Lapetino
Mar 12, 2017 rated it it was amazing
This was a quick read and very enjoyable. It's a smart blend of personal memoir and game study of the original NES game by Capcom, Mega Man 3. This will only be interesting to die-hard retro gamers, collectors or those interested in video game studies, but I found it to be a satisfying, light, and intriguing return to one of the great games of that console.
Mar 10, 2017 rated it it was amazing
I'll keep it short: This book is so wizard!
Apr 01, 2017 rated it it was amazing
Shelves: games
Salvatore Pane, you had me at hello—and when you said you preferred Mega Man 3 to 2. MM3 was my gateway drug into Capcom's venerable (now moldy from disuse) franchise. Pane's book, MEGA MAN 3, couldn't have resonated with me any deeper had I figured out a way to liquify it and absorb it intravenously.

Pane divides his book into three parts: a scenic tour of Mega Man 3's levels and game design choices; a well-research account of the development of key titles in and designers on the series; and a p
Paul J
Apr 05, 2017 rated it really liked it
Boss Fight Books are great: they generally take a nostalgic stroll down memory lane mixed with introspection and anecdotes from the author. Mega Man 3 was an easy and engaging read for me despite the fact I have extremely limited experience with the series (a brief tryst with Mega Man Battle Network). The book alternates between the author's experiences tackling each stage of the game and the history (and mysteries) of the series and the people behind it. A no-brainer if you're a fan of the seri ...more
Nov 25, 2016 rated it it was amazing
I'm a big fan of this book series. Personally, as is the case with most people, a book about Mega Man 2 would seem to be more in order to me than part 3. Being the most-remembered, the one often cited as the best. But I also loved 3, so I wasn't dismissive of this book. After reading it, the author makes a fairly compelling argument as to why this game deserves recognition as the most important in the series. Thoroughly researched, engagingly written, and splicing the history of the game's creat ...more
David Macpherson
Jun 11, 2018 rated it liked it
A good, though typical for boss fight books, combination of game history, personal history and game play description. In this one, the personal history worked pretty well in dovetaling into the phenomna of collecting old video games. Pretty good read.
Kathryn Hemmann
Feb 19, 2017 rated it liked it
Shelves: nonfiction
Like many of the titles in the Boss Fight series, Mega Man 3 lacks a clear focus or any sort of narrative momentum. Instead, it's a sprawling essay that mixes descriptions of the game with research on its creation and cultural contexts, not to mention a good helping of autobiography. As I'm not a superfan of Mega Man 3, I found Pane's speculative investigations into the whereabouts of certain of its creators to be a bit tedious. I was much more interested in the community of hardcore NES game co ...more
Feb 09, 2018 rated it really liked it
Thorough history of the Mega Man series and it’s creators. I sped thru the detailed parts about actual MM3 gameplay, so in retrospect it might have been worth revisiting the game before reading the book.
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Salvatore Pane was born and raised in Scranton, Pennsylvania. He is the author of Last Call in the City of Bridges and Mega Man 3.

He is an Assistant Professor of English at the University of St. Thomas. His work has appeared in American Short Fiction, Hobart, PANK, Annalemma, BOMB, The Rumpus, HTMLGIANT, The American Book Review, and many other venues.

He can be reached at
More about Salvatore Pane

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“After graduate school, I stumbled into teaching mostly by chance. I was lucky and picked up new fields as I taught, expanding from creative writing to composition to graphic novels to editing and publishing to, inevitably, game studies. I devoured the work of Ian Bogost, Janet Murray, and Nathan Altice and slowly began weaving those texts into my courses, beginning with the more mainstream Tom Bissell and working up to MIT’s platform studies or dense compendiums like The Video Game Theory Reader and articles collected on Critical Distance, my favorite aggregator of online game theory. After” 0 likes
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