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Unreal Engine VR Cookbook: Developing Virtual Reality with UE4

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“With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal® Engine VR Cookbook…. Mitch is uniquely qualified to share this book with the world.” ―Luis Cataldi, Unreal Engine Education, Epic Games, Inc.   For game developers and visualization specialists, VR is the next amazing frontier to conquer―and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ® Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware.   Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math.   Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project.     If you’re ready to master VR on Unreal Engine 4, this is the practical resource you’ve been searching for!   Register your product at for convenient access to downloads, updates, and corrections as they become available.

288 pages, Paperback

Published February 6, 2017

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Displaying 1 - 4 of 4 reviews
Profile Image for Marco Romero.
3 reviews
May 26, 2017
Undoubtedly this is one of the best books with the latest and most complete information available in the market. 100% recommended!
11 reviews2 followers
June 15, 2019
Didn't teach the principles of what it sought out to just an analogy based book.
Profile Image for Jay.
Author 1 book24 followers
March 21, 2017
Valuable guide for developing VR experiences in Unreal Engine 4. Some of it will probably be outdated in six months, but for beginners or intermediate devs this is the best resource I've found to understand how to code trace interactions, teleportation, UI, motion controller interactions, deal with simulator sickness and optimize projects for VR.
Displaying 1 - 4 of 4 reviews