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Opengl Superbible: The Complete Guide to Opengl Programming for Windows Nt and Windows 95

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Now you can command the magic of OpenGL, the 3D graphics API that entertainment industry wizards use to create specail effects such as the dinosaurs in "Jurassic Park" and the liquid-metal terminator in "Terminator 2." OpenGL SuperBible is your comprehensive, hands-on guide to OpenGL programming for Microsoft Windows NT and Windows 95, taking you beyond the realm of the ordinary into the world of the special effects pros. No previous 3D graphics knowledge is required. Learn to create fantastic 3D worlds by manipulating space with lighting components and their reflective properties, different viewers' perspectives, and spectacular special effects.

750 pages, Hardcover

First published August 1, 1996

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About the author

Richard S. Wright Jr.

5 books1 follower

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5 stars
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Displaying 1 - 12 of 12 reviews
Profile Image for رائد الغامدي.
Author 4 books21 followers
October 6, 2018
من الكتب المرجعية في مجال الرسم بالحاسب باستخدام OpenGl.
مقسم إلى ثلاثة أجزاء: مبتدئ، متوسط، ومتقدم. الجزء الأول مهم ويشرح قواعد وأساسيات الرسوم ثنائية وثلاثية الأبعاد. مهم قراءته لمن يريد تعلم أصول رسومات الحاسوب حتى ولو لم يستخدم اوبن جي ال.
Profile Image for Charles H.
10 reviews2 followers
September 4, 2007
The few complaints I have are rather petty:
1.) The fourth edition is out and it is said to be far superior.
2.) The example graphics are mostly hideous.
3.) The example code that comes with the book relies heavily on reused third party libraries. For me, this made translating examples into my own programs difficult.

But the OpenGL SuperBible succeeds at being the absolutely comprehensive reference book on OpenGL. Not only does it cover all conceivable topics, it also covers them in a simple enough way to make it a useful self-teaching book. There is plenty of example code. There is no OS bias. It's an all around super book.
Profile Image for Shannon.
2 reviews1 follower
January 26, 2008
I can't speak to how easy this book is to digest for a beginner, but "comprehensive" is definitely the correct description. Having a reference and a learning guide in one book is incredibly useful; you can look up a function to refresh your memory on the argument list, or read the section on a topic to figure out how to approach a problem in the first place. I like it better than the Red Book, and having one or the other is a must for an OpenGL programmer.
Profile Image for Jason.
11 reviews2 followers
August 25, 2008
From what I recall of this book, it's quite well suited to both beginner and intermediate OpenGL programmers alike. Even newcomers to 3D systems should be able to hit the ground running, every concept is covered in detail.
Profile Image for Nick Black.
Author 2 books910 followers
May 16, 2013
Most of its weight, admittedly, is in dopey moves like reprinting reference pages and lengthy code listings, but a surprisingly useful and well-written intro to OpenGL in its third major version otherwise.
10 reviews
September 16, 2016
I can't recommend this as either a reference or a tutorial, but it might serve as a source for tips and tricks. I found the explanations of many features to leave out necessary details or to simply make no sense at all.
Profile Image for Will.
Author 10 books33 followers
August 3, 2007
Great introduction to 3D graphics programming. Clear, understandable, complete.
124 reviews16 followers
January 29, 2008
If/when I ever use OpenGL again, I will purchase another book and not rely on this one. I can't put my finger on much that's overtly wrong, but I just find it hard to learn from this book.
Profile Image for Bruno Gallego.
24 reviews
March 29, 2018
The book is amazing, clear and complete, although i had to look up another book for slashing all the content, due to the fact this topic is big.
Displaying 1 - 12 of 12 reviews

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