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Good Luck Have Fun: The Rise of eSports

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3.63  ·  Rating details ·  130 ratings  ·  16 reviews
A Close-Up Look at the Global Phenomenon of Competitive Video Gaming

Esports is one of the fastest growing—and most cutthroat—industries in the world. A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions.
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Hardcover, 268 pages
Published June 7th 2016 by Skyhorse
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Zak
Oct 25, 2017 rated it liked it
Shelves: non-fiction
This book was an easy read and I imagine it will appeal to all the gamer geeks out there. I used to be one myself before I discovered reading was actually more fun. My main problem with this book is the lack of a well-defined structure which, if it did have one, would enable me to really get into it more easily. It introduces a host of gaming legends, team managers and top teams willy-nilly and as a result, feels like a really long magazine article. It would have been better to build the book ...more
Norbert Kaiser
Mar 05, 2017 rated it it was amazing
Shelves: self-development
Very fascinating details and insights. As an esports junkie myself, this book as a quick and interesting read, that reminded me of the beginnings and added a lot of names and backgrounds. If you are keen to know, what you are missing out and why this is the fastest growing market, this is your one stop read.
Alex
Mar 06, 2018 rated it really liked it
Overall I think Good Luck Have Fun is an exciting way to get people with little background knowledge into esports. However if you already have a fairly extensive knowledge about esports nothing in this book will be of much surprise, though it is still worth a read. This book goes into how esports started and how it was shaped into what it is today. It also goes into some of present day esports "problems" such as diversity and equality. I don't think they are as big of problems as the present it ...more
Chloe Trotter
Mar 16, 2018 rated it liked it
Shelves: non-fiction
I am a gamer.

I have been playing video games for years. For the past 4 years I've been an avid League player, and I've followed Esports pretty heavily.

This book does a good job explaining where Esports began, but at times gets off track. It feels like this book is not as organized as it should be, and jumps around a lot. It's told more like a story than an informational book, which is fair, it just wasn't what I was expecting. It was also interesting that it only mentioned Riot Games and League
...more
Samuel Ch.
Mar 09, 2018 rated it liked it
Shelves: biblioteca, phd
This study is rather informative than enlightening, so is a waste of time. Anyone interested in picking this book has already a slight idea about the videogames that the author exhaustly and unnecesarily describes in here. We all gamers know how to play League of Legends, we all know what Starcraft is about, we've already seen stadiums filled with euforic teenagers and beautiful cosplayers; reading this book felt like listening to your grampa trying to teach you how to use the internet.

Still,
...more
Dmitrijs Prigodics
Неплохая книга, рассказывающая подноготную становления современного киберспорта. Рассказывается про Counter-Strike чемпионаты, про WarCraft III и StarCraft, про League of Legends, и, наконец, Dota 2. Кроме того, поведана история создания Твитч, главного поставщика игростримов.
В целом, симпатично, жаль, что автор проигнорировал историю чемпионатов по Quake (но отчасти об этом можно почитать в 'Masters of Doom'), но, видимо, его больше интересовала история становления профессиональных команд,
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mpdg
Dec 11, 2016 rated it liked it
gg.

całkiem fajna lektura dla każdego, kto interesuje się eSportem. autor skupia się na Alexandrze Garfieldzie i jego karierze, co mnie osobiście nie ciekawiło zbyt bardzo. całkiem interesujące opisy rozgrywek. minus za opisywanie oczywistych mechanik w grach - rzecz moim zdaniem zbędna, gdyż chyba każdy kto sięga po taką książkęma pewnąpodstawową wiedzę o tak popularnych grach jak CS albo DOTA? plus za fantastyczny rozdział o problemach z reprezentacją, zachowaniu wobec kobiet oraz rasiźmie w
...more
Joshua Gutman
May 14, 2018 rated it it was amazing
Many books on esports have a problem with either painting too rosy a picture or being poorly informed, but this book was surprisingly balanced and I think accessible to those who are still looking to learn more. I would definitely recommend reading for those interested in learning about the growth of esports and gaining some historical perspective.
Ranjani
Jun 25, 2018 rated it it was amazing
Shelves: 2018
Such a fun and informative read on esports and how it has gained traction in the world of entertainment!
Wyatt
Jul 03, 2018 rated it really liked it
Great overview and first person perspective on the e-sports industry. Objective analysis on what the industry looks like.
Michelle Cuellar
Oct 23, 2019 rated it really liked it
Great introduction to Gaming and background
J. Patrick
Feb 28, 2017 rated it really liked it
Shelves: gaming
A worthy successor to Michael Kane's Game Boys. loved the comprehensive feel. Only wish they'd covered the fighting game scene better.
morbidflight
Aug 26, 2016 added it
Shelves: games, fandom
It's an enjoyable look at some key moments in esports, along with reflection about what the history might mean for players, fans, and developers. The narrative focuses on Alexander Garfield (Evil Geniuses, Alliance) who acts as a guiding thread. Some readers might find this attention problematic, but Li treats his subjects fairly. I quite enjoyed the scenes describing matches, as I feel Li was able to make the events exciting even for readers with limited knowledge of the games (I play League, ...more
Le
Nov 26, 2016 rated it really liked it
Especially in light of everything that has been happening in the League of Legends scene with Riot and the NA/EU LCS teams, this is a must read to learn about the history of eSports and what it could mean for its future as a whole.
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