Kick open the door. Kill the monster. Steal the treasure. Screw over everybody you come in contact with.
Munchkin Volume 2, based on the popular game series, collects stories from the world of the fantasy roleplaying satire. What do Munchkins do? They play for the win. They are rules lawyers. They backstab. They gloat. They whine when someone else backstabs or gloats.
Welcome to the world of Munchkin, written by fan favorites Tom Siddell (Gunnerkrigg Court) and Jim Zub (Samurai Jack) with art by Ian McGinty (Bravest Warriors), Mike Holmes (Bravest Warriors), Rian Sygh (Regular Show), and John Kovalic (Munchkin Game).
Very little is known of Tom, as he doesn't speak about himself much. He is English, resides in Birmingham, recently was employed as an animator at a video game company but in 2012 decided to leave to work on Gunnerkrigg Court full time.
There is also conjecture that he likes Cadbury Extra Thick Chocolate Cakes, but no suitable references were provided.
In my defense, I was stuck in a car and didn't have a lot of options for reading. So even though I disliked the first volume, I tried this one too. And my low expectations were too high a bar for it. This is a 'throw it all at the wall to see what sticks' kind of book, that does a lot of pointing at other media in the hopes that some of the goodwill will carry over. It doesn't. A 12 Monkeys pastiche is a serious overreach for a time travel story that excuses its messiness by claiming the chaos as the point, and throwing out a weak 'twist' ending as a joke attempt. Two stories of 'movie night' genre roasts fail to hit with just about any of their jokes. There's a short that throws accountancy into the mix to make things funnier, which is even less successful than you would think. If you find ducks evil, there are TWO separate stories for you here. And every story is mean spirited and unpleasant on a number of levels. I know I'm not the typical Munchkin player, but if the characters portrayed here are what they think their target audience either is, or would enjoy reading, I'm glad to not claim the title. And I will definitely be avoiding the rest of the series.
I cannot believe that this comic has lasted 10 issues (and that makes 2 collected volumes for all youze Munchkins that have trouble adding things up). The individuals come with new cards that you can carefully insert into your Munchkin card decks so you can increase the happy, happy joy, joy levels of your game play. But you don't get those cards in these collected editions. So, you may ask (I know I would), why buy the collected editions? Particularly if you're already buying the individual issues to get those oh-so-sweet exclusive cards. Well, this is when I suppose I should mention how wonderfully drawn the comics are; or perhaps I should mention that they are extremely proficient at detailing the pitfalls of the human condition while adventuring in strange and unusual dungeons; or perhaps you're expecting me to praise the eloquent nuances of the amazing lettering on each individual panel... What do you think I'm reviewing Astro City? Get outta here!
This is Munchkin! And it's as insanely stupid as you're probably thinking it is. Yeah, it is.
I preferred this one over the first issue. It had a more coherent, albeit completely Munchkin, story going for it. The side story at the end didn't do anything for me, it just ended up grossing me out, but the main story of the comic was entertaining. I liked both, however, and would recommend them, especially to people who appreciate this sort of humor.
An interlude of Munchkin on movies, then on to continue the adventures of Flower, and Spyke through the worlds of Munchkin. This one I liked a bit better, but I am such a fan of pastiche done well. I still must find out the significance of ducks. This one also has a collection of alternate covers in the back, and special offers from Warehouse 23.
Volume 2 of the collected Munckin comics. Not as much dungeon crawling, but a look ate Munchkin Apocalypse with time travel added to the mix, Munchkin Spies, Munchkins in Space, and Spike and Flower watching the movies. An interesting mix in this volume!
It's silly, violent, and full of ridiculous puns. I love Munchkin. This was an improvement on the first issue, mostly because it largely stuck with one story.