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How to Talk about Videogames
by
Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores thi
...more
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Paperback, 208 pages
Published
November 15th 2015
by Univ Of Minnesota Press
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I came into this book expecting something of a meta-critique of games criticism: a book about videogames, but also about the discourse around videogames. It is called, after all, How to Talk about Videogames. Its introduction waves at this idea, positing that videogame criticism is both preposterous and necessary, and mulling over the distinction between criticism and technical product reviews.
This not that book, though. Really, it's just a series of distinct essays on various games, each essay ...more
This not that book, though. Really, it's just a series of distinct essays on various games, each essay ...more

This is part of a series entitled electronic meditations and this is entirely apt - the book is a series of short essays that are essentially meditations often of an abstract and philosophical nature on topics related to video games. So Flappy Bird prompts questions of existential angst, boredom and misery; Journey and Flower leads to a broader look at aesthetics and how this can be applied to games, which is further explored in essays on Ways of Looking (specific to the game Mirror's Edge) and
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This book has some interesting takes on a good selection of video games and it did encourage me to think about games in a way I hadn't considered before. However, there were many occasions where things were phrased in an unnecessarily complicated way. This would obscure the point that the author was trying to get across, without adding anything.
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I came to this book on the strength and delight of Bogost’s book 'Alien Phenomenology,' a long-time favorite. This book, 'How to Talk about Video Games,' is a strange choice for me because I am a most occasional of occasional gamers. But I am a computer modeler, and my interest in digital objects is based on trying to understand how such things represent real objects and their relationships through relational mappings of real objects to digital ones and back again. There is something similar to
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Go deep into the art, code, and reasoning behind some of the most famous (and not so famous) video games.
This was an interesting book. In the beginning I wasn’t sure if the author was going to tell me how he felt about a bunch of games and I was worried I was going to be reading a 200 page book of reviews. That was not the case. As I got deeper and deeper it was clear — the author is definitely a professor and this book was written for a class that he teaches. I would be incredibly shocked if it ...more
This was an interesting book. In the beginning I wasn’t sure if the author was going to tell me how he felt about a bunch of games and I was worried I was going to be reading a 200 page book of reviews. That was not the case. As I got deeper and deeper it was clear — the author is definitely a professor and this book was written for a class that he teaches. I would be incredibly shocked if it ...more

A maturidade dos jogos de computador enquanto media de expressão artística é sublinhado pela existência, hoje, de crítica séria, capaz de contextualizar e dissecar videojogos para além dos domínios técnicos e intrísecos ao tipo de jogo. Ian Bogost tem-se distinguido quer pelo seu trabalho académico quer pelos projectos que desenvolve no domínio do serious gaming. Também faz crítica, sendo mais acessível aos leitores globais através das crónicas que escreve para a revista The Atlantic. Este livro
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Jan 21, 2016
طارق رشدي
added it
كتاب بيتكلم عن العاب الكمبيوتر، بجد..ايه التفاهةدى ؟
دى اول حاجة هتيجى على دماغك لما تبص على الكتاب، لكن اول ما هتبدا فيه هتكتشف ان الموضوع جد جدا
طبعا دى اول مرة اقرا كتاب من النوعية دى..الكتاب كان ممتع و مسلى جدا بالنسبة لى، فكرة انك تبص لحاجة اغلب االناس بتستتفهها و تحللها باسلوب محترم و منظم، دى حاجة رائعة فى حد ذاتها
لو بتحب الالعاب الكتاب هيعجبك جدا، لانه هيحسسك انك بتعمل حاجة ليها قيمة
لكن مش ده سبب اعجابى بالكتاب، الكتاب عجبنى لانه بيوضح نقطة انا شىايفها مهمة جدا
ان فيه مواضيع كتير-الالعاب وا ...more

Este es el tipo de lecturas que me encantan. Diría que incluso no es necesario haber jugado a los títulos de los que el autor habla para poder disfrutar de las reflexiones que ofrece, aunque reconozco que el capítulo acerca de Journey me ha fascinado. Por otro lado, no soy quién para valorar este tipo de obras, solo para leerlas e intentar aprender algo de ellas. Por eso las puntuaciones son tan subjetivas y por eso cada vez tienen menos sentido para mí. Si le pongo 4 estrellas es porque me ha g
...more

This is a yikes. Most chapters were boring, in that they didn't really provide anything other than niche discussion - contrary to the central theme of talking about videogames. However, when I wasn't rolling my eyes you had some really pretentious gems, such as proclaiming Ms. Pac-Man a feminist and the chapter on sports. If anything, he goes against his own central theme to produce a very dull series of essays. Overall, a 1.5/5.
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Ian Bogost’s Musings
Less a tutorial on ways to approach and discuss video games than a collection of writings by Bogost. This is not to say that’s a bad thing! Bogost has a rich perspective on games in a field of analysis he more or less founded, but understand this is more a collection of philosophical writings than a how-to of critical analysis, as the title suggests
Less a tutorial on ways to approach and discuss video games than a collection of writings by Bogost. This is not to say that’s a bad thing! Bogost has a rich perspective on games in a field of analysis he more or less founded, but understand this is more a collection of philosophical writings than a how-to of critical analysis, as the title suggests

Intriguing but at moments I lost interest in specific essays that felt like reaches. There's plenty of great games criticism out there (even in this). No doubt this is accessible to people interested in discovering game theory/criticism a bit more, though
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Think the opening essay ("Nobody Asked for a Toaster Critic"), the flappy bird essay, and the piece on sports videogames are the strongest - the former and the latter really knocked my thinking about video games as appliance/entertainment/art form for a loop. In general Bogost's tone is entertaining, dryly funny, and clever; think the middle of the book drags a bit, and it doesn't quite flow as a collection IMO, but I dug it regardless.
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Another really good book from Bogost. Alas, another really good book nobody will read this decade because the words "videogames" is written on its cover.
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Bogost's writing is self referential about the fact of whether or not this kind of criticism needs to be taken seriously. I am a firm advocate that it should, but the final essay here gives the impression that video games are always going to be stuck in an adolescent position even disparaging what I thought was fantastic story telling in the Bioshock franchise.
Still this is a valuable book and will likely never receive the credit it deserves. In the last month my Commander, an Army Captain talke ...more
Still this is a valuable book and will likely never receive the credit it deserves. In the last month my Commander, an Army Captain talke ...more

I did not enjoy this book.
It wasn't that author Bogost did not raise some points to consider about video games as a medium, and the ways in which their potential might be more fully explored, beyond simply entertaining the masses. Because he definitely raised those points. I take issue with the fact that Bogost seems to look down on games as they are (fun, entertaining, sometimes challenging and frustrating ways to spend time), and instead tries to make them what they are not, namely, think piec ...more
It wasn't that author Bogost did not raise some points to consider about video games as a medium, and the ways in which their potential might be more fully explored, beyond simply entertaining the masses. Because he definitely raised those points. I take issue with the fact that Bogost seems to look down on games as they are (fun, entertaining, sometimes challenging and frustrating ways to spend time), and instead tries to make them what they are not, namely, think piec ...more

Different corners of the internet clash over what makes "good" games criticism. It's a marker that subjectively falls between X/10 feature lists and over-intellectualised wankery, hampered by the need to build a new taxonomy for interactive products, the financial realities of enthusiast media, and more. Bogost isn't here to tell you any one style is more valid than the other, but offers a few new directions.
Despite the title, this is not an instruction manual. It's a series of articles (some a ...more
Despite the title, this is not an instruction manual. It's a series of articles (some a ...more

Do you ever ponder how Rothko paintings and Doom have both constrained their creators to
certain types of expected forms? What about contrasting William Carlos Williams’ imagist verse to Monument Valley? If so ‘How to Talk about Videogames’ (2015) by Ian Bogost is the book for you. It’s full of well written, serious criticism of games in the spirit of Art, Music and Literature criticism. Bogost has a PhD from in Comparative Literature and is a Professor at Georgia Tech. He also designs games. Th ...more
certain types of expected forms? What about contrasting William Carlos Williams’ imagist verse to Monument Valley? If so ‘How to Talk about Videogames’ (2015) by Ian Bogost is the book for you. It’s full of well written, serious criticism of games in the spirit of Art, Music and Literature criticism. Bogost has a PhD from in Comparative Literature and is a Professor at Georgia Tech. He also designs games. Th ...more

I received an ARC of this book free through Goodreads Giveaways. I really did not know what to expect of this book, and never really thought of videogame criticism. But I am related to a self-called "gamer" who wants to go into videogame development so I thought I'd give this a read. This is video game criticism, not review and Bogost approaches it as both a "toaster critic" and a film critic. Most of the book has appeared in earlier versions in various publications and covers such topics as how
...more

Bogost starts with the thesis that games are toasters, mere entertainment appliances, but they are also more. Reading through this, He could not present a single argument for the sake of the second half of it. I am now convinced that games can't be more. Also, the fact that writing about games can be rather esoteric. I skipped 2 chapters just for this reason.
However, as a life long gamer, there are perspectives featured in the book that are sorely missing from writings on the subject, and Bogost ...more
However, as a life long gamer, there are perspectives featured in the book that are sorely missing from writings on the subject, and Bogost ...more

Jan 16, 2017
Jonathan
rated it
really liked it
·
review of another edition
Shelves:
criticism-humor-non-fiction
Insightful examination with examples
There are a lot of ways to do games criticism right and a lot of ways to do it wrong. While there are things that I disagree with Bogost on, his insight on how to talk about video games is clear and helpful for anyone wanting to get into the craft.
There are a lot of ways to do games criticism right and a lot of ways to do it wrong. While there are things that I disagree with Bogost on, his insight on how to talk about video games is clear and helpful for anyone wanting to get into the craft.

I received this book through the goodreads giveaways for an honest review.
How To Talk About Videogames reads like a textbook and a game critic review. It seemed more like a lecture than a novel. I found a few of the chapters interesting - I liked the history behind some of the games. I disagreed with the author's opinion on some games. ...more
How To Talk About Videogames reads like a textbook and a game critic review. It seemed more like a lecture than a novel. I found a few of the chapters interesting - I liked the history behind some of the games. I disagreed with the author's opinion on some games. ...more

It reads like a textbook, in a good way. It brings a lot of intelligent and interesting thoughts about games and assumes the reader has a rich background in other disciplines and media besides games. Also it gives quite a few examples of games that do things differently and break the mold of how we think about games. Not really a book for the non-gamers

Interesting essay collection covering a wide variety of games. I would have liked some to go a little longer on certain topics, but good nonetheless

"Writing is an art best cultivated with restraint" (pg 176), agreed. I wish he had followed his own advice from time to time. That line read all too meta.
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Ian Bogost is a video game designer, critic and researcher. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies.
He is the author of Unit Operations: An Approach to Videogame Criticis ...more
He is the author of Unit Operations: An Approach to Videogame Criticis ...more
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