Jump to ratings and reviews

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

408 pages, Paperback

First published January 14, 2008

Loading...
Loading...

About the author

Ratings & Reviews

What do you think?

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
0 (0%)
4 stars
3 (60%)
3 stars
1 (20%)
2 stars
0 (0%)
1 star
1 (20%)
Displaying 1 - 1 of 1 review
Displaying 1 - 1 of 1 review