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DayTrippers Core Rules
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DayTrippers Core Rules


it was amazing 5.00  ·  Rating details ·  1 rating  ·  1 review
DayTrippers is a roleplaying game set in a surrealistic science-fiction multiversal milieu, in which an assortment of colorful character classes pilot unique machines into divergent universes to retrieve items of value and bring them back home. The setting was inspired by the surrealistic fiction of Moebius, Moorcock, Rucker, Heinlein and other masters of weirdness.

The sys
Paperback, Core Rules, 44 pages
Published January 1st 2015 by As If Productions

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it was amazing 5.00  · 
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Jan 29, 2015 rated it it was amazing  ·  (Review from the author)
Recommends it for: roleplayers
DayTrippers is my roleplaying homage to the weird multidimensional works of Moebius, Moorcock, Rucker, Heinlein and other masters of weirdness. It fuses ironic postmodern surrealism with the wide-eyed innocence of the old-time pulp sci-fi magazines like Amazing Stories and Astounding Science Fiction.
marked it as to-read
Dec 11, 2018
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RPGs & Storygames: DayTrippers Open Source Rules 1 4 Jul 26, 2017 05:13PM  
Game Designer, Writer, Programmer & Technical Director. Founder of As If Productions. Author of numerous roleplaying games and adventures, including Other Borders (2016), DayTrippers (2015), Watch the World Die (2014), and CyberSpace (1989). Designer/Director of the GII Award-winning online World of South Park for Comedy Central. Writer/producer of the live interactive theatrical prese ...more

Other books in the series

DayTrippers (3 books)
  • DayTrippers GameMasters Guide
  • DayTrippers Golden Age Adventures
“Once you have discovered the physical facts of a situation, all that remains - no matter how improbable - is more interesting.” 0 likes
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