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Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer

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Practical, complete coverage of game design basics from design process to production

This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production.

Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.

192 pages, Paperback

First published March 9, 2007

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About the author

Jim Thompson

92 books3 followers
Writer on sports and athletics.

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5 reviews
March 28, 2015
A good overview of what makes each genre of game unique and the design/production process of video and computer games. Not so good for learning how or why a game design/mechanic does or doesn't work.
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