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Programming for Kids and Teens: Inspire Young Coders to Begin Their Tech Journey

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Many parents believe programming for kids is a subject to be taught, like fractions or history. But you can't teach curiosity.

A great teacher knows you can't force a child to learn a creative skill. Instead, you must create an environment that inspires them to explore. True passion for coding doesn't come from a textbook; it comes from a spark.

This Book is That Spark

It’s designed to ignite a genuine interest in computers for kids and teens alike, without feeling like homework.

This is a real coding adventure aimed at 11–15 year olds.

We find that readers aged 13–15 are often able to follow the instructions independently. For younger readers aged 11–12, the book transforms into a fantastic parent-child bonding experience. You'll get to explore, solve problems, and learn together (which the book encourages!).

A Story, Not a Textbook

We've thrown out the dry lessons. This isn't a typical logic workbook; it's a storytelling guide that makes your child the main character in their own coding adventure.

Instead of just reading about code, they

Dive in immediately and learn how to get started. 🎮 Discover different paths for learning, just like quests in a game. 🤖 Use modern AI tools to help them build and grow faster. 🚀 Learn to overcome challenges and start building real projects.This is a fresh approach to children's programming. It's not a classroom; it's a roadmap for turning curiosity into a real, creative skill, perfect for both kids programming and programming for teens.

127 pages, Kindle Edition

Published November 8, 2025

About the author

Dan Maskins

3 books

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Displaying 1 - 2 of 2 reviews
Profile Image for Julio Bandeira de Melo.
85 reviews
November 11, 2025
A book about coding… with no code in it

I grabbed this book expecting my kids to to finally figure out how to do something with code. The description says it's a "real coding adventure" and that you'll "start building real projects". I was thinking that maybe they would learn how to make a simple game or maybe a website, but the book does not contain any programming. At all. There's no Python, no HTML, no "Hello, World!", nothing.

The whole book is a metaphor, a story about a "Software Development City" with cats and scooters. It's really a long pep talk about how to think like a programmer. It talks about curiosity, teamwork, and how to get started on a platform called GitHub. But it never actually gives you the tools to start. It's like a coach giving a halftime speech about the glory of winning, but without ever teaching you the rules of the game or how to pass the ball.

I get what the author was trying to do though, make coding seem less like homework and more like an adventure. That "spark" idea is cool. But the title and description are just wrong. It's a "why-to" book, not a "how-to" book.

If the author makes a second edition, he should keep the "spark" part but actually add the programming. The story could be used to set up a real, simple project. Like, "Okay, the characters in the story built a thing, now you can build it too. Here's how". Otherwise, it just feels like a map to a treasure chest that's empty.
43 reviews
November 11, 2025
This book is a good start to introduce young coders to the world of programming. It tries to make coding exciting instead of intimidating. Programming is introduced as a mix of storytelling and some experiments. Helps to keep early teens engaged but don't expect anything 'educational' or any sort of tutorials.
Displaying 1 - 2 of 2 reviews

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