A new supplement that further explores fiends of the D&D world.
Fiendish Codex Tyrants of the Nine Hells is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor Fiendish Codex Hordes of the Abyss , this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters.
AUTHOR INFORMATION Robin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently Dungeon Master’s Guide II .
Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.
Writer and game designer Robin D. Laws brought you such roleplaying games as Ashen Stars, The Esoterrorists, The Dying Earth, Heroquest and Feng Shui. He is the author of seven novels, most recently The Worldwound Gambit from Paizo. For Robin's much-praised works of gaming history and analysis, see Hamlet's Hit Points, Robin's Laws of Game Mastering and 40 Years of Gen Con.
A sourcebook for those players of D&D who really like to understand why their devils are so lawful and evil, I suppose real fans of all things infernal will really find this book worthwhile, and I did prefer it to part one. Basically, the book is thus: after a run through D&D devilish lore, rounding out some new devils, and a discussion of the major players of the devil planes (which often feels a bit repetitious to those who have the ‘Book of Vile Darkness’), and some good descriptions of various planes, but there’s nothing super-strikingly new. There are feats, there are spells, most of which your PC wouldn’t use, but will be nice for the DM to toss at the players. But is there enough fresh and interesting information here to make the price worthwhile? It's on the fence. Unless you’re going for a devil-centric campaign, I’d maybe skip this sourcebook.