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The Animation Bible: A Practical Guide to the Art of Animating from Flipbooks to Flash
The Animation Bible is the first book any aspiring animator will want to own—and with increasingly affordable tools for digital animation and the vast forum of the Internet for free distribution, animation is becoming more popular than ever.
Animation authority Maureen Furniss covers every aspect of production, from finding a concept, choosing a medium, and creating characters all the way to getting the end result screened and distributed. In addition to traditional cel animation, Furniss also examines direct filmmaking, stop-motion animation, and Flash, as well as early motion devices and toys that produce animated images, all with case studies illustrating the successes and difficulties experienced by professional animators. Furniss goes beyond the image on the screen, discussing visual storytelling, sound design, and how to schedule, budget, and pitch an animated film.
The Animation Bible is the essential guide for a new generation of animators.
Animation authority Maureen Furniss covers every aspect of production, from finding a concept, choosing a medium, and creating characters all the way to getting the end result screened and distributed. In addition to traditional cel animation, Furniss also examines direct filmmaking, stop-motion animation, and Flash, as well as early motion devices and toys that produce animated images, all with case studies illustrating the successes and difficulties experienced by professional animators. Furniss goes beyond the image on the screen, discussing visual storytelling, sound design, and how to schedule, budget, and pitch an animated film.
The Animation Bible is the essential guide for a new generation of animators.
340 pages, Paperback
First published March 31, 2008
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Displaying 1 - 3 of 3 reviews
June 29, 2016
Seems to me to be two different books, intimately intertwined into just one. One book describes in considerable detail -even with exercises- how to both create and market your own animations. The other is a survey/overview of _many_ of the best animators worldwide (mostly in the last quarter century). It's very thorough; it lists people whose names I've never seen anywhere else, and has lots of stills from their best animations.
I particularly appreciated the author's use of a very broad definition of "what's animation?". This is not just about cel and multiplane or 3D modelling or ... - it includes as equals many less common techniques too: paper cutouts, silhouettes, pixilation, marking directly on the film, and so forth.
Writing style is very business-like. It's not a "chore" to read, but it's certainly not a page-turner either. It could probably be treated as a reference book rather than a linear read.
I particularly appreciated the author's use of a very broad definition of "what's animation?". This is not just about cel and multiplane or 3D modelling or ... - it includes as equals many less common techniques too: paper cutouts, silhouettes, pixilation, marking directly on the film, and so forth.
Writing style is very business-like. It's not a "chore" to read, but it's certainly not a page-turner either. It could probably be treated as a reference book rather than a linear read.
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May 27, 2010Book for animation class. Not very well written. Lots of short films reference, but with no video to go with it, you don't know what she's talking about. Needs to come with a DVD/CD-ROM of some kind.
January 31, 2019
iyi bir ders kitabı ve kılavuz. fakat günümüzün teknoloji ve tekniklerinden oldukça uzak.
Displaying 1 - 3 of 3 reviews




