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One-hour Wargames: Practical Tabletop Battles for those with Limited Time and Space
by
One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. Apart from time, the other consideration is space, which further constrains the opportunities for a game. Veteran gamer and rule-writer Neil
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Kindle Edition, 176 pages
Published
September 3rd 2014
by Pen and Sword Military
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Start your review of One-hour Wargames: Practical Tabletop Battles for those with Limited Time and Space

The author did a very good job of presenting workable rules that can be used to introduce new and young players to miniature wargames.
The rules are very basic and except for the period covering WW II (1939-1945) he does not use any particular miniature scale. Thus allowing you to use any figures you have.
For WW II he suggests 1/72 (HO scale) as there are many lpastic minis in that scale from Airfix and others. Plus 1/72 scale translates to HO scale for model railroading and thus you can make use ...more
The rules are very basic and except for the period covering WW II (1939-1945) he does not use any particular miniature scale. Thus allowing you to use any figures you have.
For WW II he suggests 1/72 (HO scale) as there are many lpastic minis in that scale from Airfix and others. Plus 1/72 scale translates to HO scale for model railroading and thus you can make use ...more

This is the latest book from Neil Thomas covering wargaming. He provides simple rules for several periods from Ancients to WW2. These rules are much less complicated than any he has published before and at first sight you could be forgiven for thinking they were all the same. But each set has subtle differences the main one being the troop types available. In each period you are only allowed four different troop types. This means that a lot of the factors normally present in a wargame are abstra
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This book does what it sets out to do. Namely making tabletop wargaming practical for everyday life without having to give up an entire afternoon to get in one game (maybe). Thomas also addresses Solo-wargaming as well in a very short chapter. The rules are clear and simple but keep in mind the time periods realistically well. If you want have rules and consequences and circumstances for each move and command this is not the book for you.
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