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Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications
Cross-Platform Development in C++ is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality. Long-time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding, testing, and deployment. Drawing on his extensive experience with cross-platform development, Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development. Along the way, he demonstrates how to achieve feature parity while avoiding the problems inherent to traditional cross-platform development approaches. This book will be an indispensable resource for every software professional and technical manager who is building new cross-platform software, porting existing C/C++ software, or planning software that may someday require cross-platform support. Build Cross-Platform Applications without Compromise Throughout the book, Logan illuminates his techniques with realistic scenarios and extensive, downloadable code examples, including a complete cross-platform GUI toolkit based on Mozilla’s XUL that you can download, modify, and learn from. Coverage includes
576 pages, Paperback
First published November 1, 2007
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Displaying 1 - 2 of 2 reviews
August 15, 2020
Most of the tools mentioned in the book are outdated. However, the principles described could still be relevant if kept in mind.
January 9, 2012
This book is not just those interested in cross platform programming using C++, this is for every programmer that loves to dive into theories on abstraction and compatibility. This book also provides great rules of thumb for what parts of a program should rely on what level of framework or abstraction.
Displaying 1 - 2 of 2 reviews



