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Digital Youth, Innovation, and the Unexpected

(The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)

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How emergent practices and developments in young people's digital media can result in technological innovation or lead to unintended learning experiences and unanticipated social encounters.

Young people's use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media o
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Hardcover, 259 pages
Published January 4th 2008 by Mit Press (first published December 1st 2007)
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Tara McPherson is an Assistant Professor of Gender Studies and Critical Studies in USC's School of Cinema-TV, where she teaches courses in television, new media, and contemporary popular culture. Before arriving at USC, Tara taught film and media studies at MIT.

Other books in the series

The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning (1 - 10 of 25 books)
  • Families at Play: Connecting and Learning Through Video Games
  • Resonant Games: Design Principles for Learning Games That Connect Hearts, Minds, and the Everyday
  • Good Reception: Teens, Teachers, and Mobile Media in a Los Angeles High School
  • Worried About the Wrong Things: Youth, Risk, and Opportunity in the Digital World
  • Giving Voice: Mobile Communication, Disability, and Inequality
  • Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy
  • Framing Internet Safety: The Governance of Youth Online
  • Education and Social Media: Toward a Digital Future
  • Soft Circuits: Crafting e-Fashion with DIY Electronics
  • Gaming the System: Designing with Gamestar Mechanic