Wang Miao delves deeper into the Frontiers of Science, seeking understanding of their goals and the nature of the mysterious countdown flashing before his eyes. But he receives nothing but a cryptic command―“Stop your nanomaterial research.” Uncertain whether to trust Shen Yufei’s words, Wang Miao decides to test out the virtual reality game she’s been playing, and in it, he discovers tales of a strange, alien civilization…
Der zweite Band der Comic Adaption Cixin Lius Romanvorlage erzählt von mehreren Ereignissen. Zum einem vom „Halbgott Pan“, der einen „Garten Chinas“ mitten in der Stadt Beijing erbaut hat. Dort wird Müll der modernen Gesellschaft recyclet und die Gemeinschaft strebt einen Rückschritt zur traditionellen Landwirtschaft und Gesellschaft an.
Der zweite Erzählstrang bleibt bei dem Wissenschaftler Wang Miao, der den Countdown in seinem Blickfeld sieht. Dieser löst sich auf, als seine Forschungsreaktor wartungsbedingt abgeschaltet wird. Er sucht Antworten bei der Vorsitzenden der „Frontiers of Science“ Shen Yufei, die er nicht erhält. Stattdessen taucht er in das VR-Game „Three Body“ ein.
Und dies ist Erzählstrang Nummer drei, in dem gezeigt wird, was dieses Spiel ausmacht. Man könnte schon fast sagen, dass es das Tutorial für Professor Wang ist, in dem er das Spielprinzip erklärt bekommt, obgleich dieses recht drastisch ausfällt.
Ich fand, dass diese Erzählweise deutlich robuster und zielführender als noch im ersten Band war, in dem es noch recht chaotisch zuging. Natürlich enden alle Handlungsstränge offen, denn die Leserschaft und ich mit ihr befindet sich noch am Anfang der Roman-Adaption, im dem noch nicht der eigentliche Hintergrund erläutert wird.
I wanted to read the Three-Body Problem novel, but saw this and it's no substitute, and doesn't even serve well as an introduction, which you could get just as well from the blurb on the back. Even though I don't read a lot of comic/graphic novels, this one's art wasn't a standout and could have paired better with the text. The pacing was glacial, but maybe it was directed at an adolescents/pre-young adult audience. I'm not in the demographic and it's outside my taste.
With a busy work schedule, going down the graphic novel route was the only way that I was going to get through this famous trilogy. Original author Cixin Liu has "blessed" this approach, and mentioned in the introduction that this graphic novel helps better articulate some of the landscape and mood which he was attempting to convey in his original novel. This story is gripping, and I can't wait to tackle book #2.
I'm copying the review I used for volume 1. I read vol. 1 and 2 at the same time.
I have been going back and forth whether to rate this low or high. It is interesting but the plot doesn't really go anywhere. If you have read the book this is based on, you might enjoy it. As a stand alone with no prior knowledge of the plot, I would wait until the end of the story (if it ever happens) to read all as one. It presents too many questions with no answers for my taste.
Moving on in the story, again this Graphic Novel helped bring to light some things I had misunderstood when I was reading the novel. It was very well done and the images were so very helpful.
This is an interesting graphic novel - I have not read the original novel (a Hugo winner), but I like this adaptation. I am a bit irked the local library does not have all 10 volumes (just has the first 3).
After rewatching some of the American show, I have more appreciation for the graphic adaptation. I personally like the setting of the VR world than the cult like group, so it was easier to focus on when reading this volume.
Better than Vol. 1, but still had some of the same problems (no pun intended). I’m going to give Volume 3 a go….but not sure how many more I will read at this stage?