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Deadlands Reloaded Player's Guide Explorers Edition

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Strap on your six-gun and saddle up, partner. There's Hell to pay and the currency is hot lead! The year is 1879, but the history is not our own. The guns of the Civil War are silent in a tense cease-fire. California is shattered by the Great Quake Quake of , a superfuel called ghost rock revealed in the new channels and cliff faces. Powerful Rail Barons strive to complete a transcontinental railroad, and the Great Rail Wars exact a bloody toll in the Union, the Confederacy, the Sioux Nation, the Mormon state of Deseret, and the Independent Commonwealth of California. The Tombstone Epitaph has always been filled with lurid tales of daring desperadoes and deadly drifters, but lately the West's most-read tabloid claims there's something more sinister stalking the frontier's lonely monsters! Fortunately, where there are monsters, there are heroes. Squint-eyed gunfighters, card-chucking hexslingers, savage braves, and righteous padres have all answered the call. And if they fight hard enough, they might just discover the identity of the mysterious Reckoners some say are behind it all. The Player's Guide is the core rules book for player of Deadlands Reloaded. It includes new rules for shootouts at high noon, new Edges, Hindrances, and powers, and everything thing a cowpoke needs to begin his journey into the Weird West. The Deadlands Reloaded Player's Guide is not a complete game. You'll also need the Savage Worlds core rulebook to play. The gamemaster will also need the Deadlands Reloaded Marshal's Handbook. This is a printed book. Full-color Explorer's Edition-sized book (6.5x9). 144 pages.

144 pages, Perfect Paperback

First published January 16, 2012

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About the author

Shane Lacy Hensley

174 books21 followers
Shane Lacy Hensley is an author, game designer, and CEO of Pinnacle Entertainment Group.
(source: Wikipedia)

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Profile Image for Shannon.
929 reviews276 followers
May 17, 2014
First off you need the basic SAVAGE WORLDS to play this game. The book does a good job of updating the Deadlands franchise keeping some of the original content yet blending it with the Savage Worlds model. By the way, you should like Savage Worlds (which has several similarities to Deadlands like dice exploding, poker initiative, etc) or this game won't fly for you. Think of the Wild West with a twist in History and then toss in steampunk, horror, monsters and all types of Western cliches.

I really like the poker method for initiative, the poker chips (which are like the Fate/Action Points in other games), the dueling, and, of course, the world of Deadlands, especially the extended American Civil War as I'm a big time enthusiast. Deadlands purists may not like this as its condensed down into one hardback (the original Deadlands was books upon books).


CONCEPT: A minus; MECHANICS: B plus to A minus; PUTTING IT ALL TOGETHER: B to B plus; ARTWORK: B to B plus; THE EXTRA TOUCHES: B to B plus; WHEN READ: November to December 2011 (revised review January 2013); OVERALL GRADE: B plus.
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