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A continuation of your adventure in the world of Orb, with the same great detail, depth, action, violence, and illustrations. You are now tasked with facing the evil that would stop you from returning the scrolls you recovered in the first back to its rightful place.
After accomplishing the mission in the previous book, you make the return journey back to the monastery. Though going through different parts of the land of Orb, the story was nowhere as exciting as the first. I played through and managed to avoid many confrontations, making for a relatively easy and not too eventful trip.
Written by the author's of Talisman of Doom, it's set on the same outlier world. Reminiscent of the Lone Wolf books, with similar use of skills and an ongoing storyline, as well as font and presentation. The kung fu combat mechanic, reliant on picking move, is more complicated than other gamebooks I've played. Art is effective.