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Fate Core System

4.17  ·  Rating details ·  788 ratings  ·  84 reviews
A High Priestess of the barbarian hordes, an undead Wild West gunslinger, and a Second Lieutenant of the Intergalactic Security Forces are about as different as they come, but they’ve got one thing in common: they need a strong engine to drive their stories.

Fate Core is that engine.

Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evi
Hardcover, 302 pages
Published 2013 by Evil Hat Productions
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Average rating 4.17  · 
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Sergio Ponce
Jan 22, 2014 rated it really liked it
As with Fate Accelerated, this is a well written book and affordable to book (if you are okay with the PDF version, but very worth the print version with a well made hardcover, glossy pages, packed filled with content).

From what I have read it seems to be a solid narrative focused system. The writing itself is conversational in style making it a pleasant learning experience. It is also packed to the brim with examples of whatever rules it is covering. I have not played a game of it myself but am
Aug 17, 2015 rated it it was amazing
Shelves: gaming
Fate was something of a revelation to me, honestly. I've heard about it (and systems like it) for years, but never had the time or inclination to check it out until I spent a few sessions as a guest player in someone else's game. What I found was a simple, elegant system for collaborative storytelling and interesting games, capable of just about any genre or style you could imagine. I bought a copy immediately, and having now devoured it, it's vaulted in to my top 5 on the game shelf with relati ...more
Pearse Anderson
Fate Core was probably one of the best tabletop RPGs I've seen. It has a bit of a learning curve, but the Evil Hat team did the best they could with the money they were generously given and produced a great read. Not necessarily the easiest at times (aspects, some combat rules, edge cases for a lot of things needed better explanation), but I know how to essentially GM this now and I feel quite confident. Semiformal rulebook rhetoric, intended result, 9/10. ...more
Mar 02, 2020 rated it really liked it  ·  review of another edition
Shelves: rpg-rulebook
## Who recommended it to me ##

Tomasino passively recommended it to me with their glowing goodreads review. I'm usually into the same sort of thing that they are, so I decided to give it a look-see.

## Who I'd recommend it to ##

D&D fans who want to try more story telling and fewer class restrictions.

## Summary ##

Fate is a system for collaborative story telling with a central, unifying mechanic (aspects).

This is in contrast to D&D (the only other ttrpg I've seriously played) in at least two ways:

James Bowman
Aug 28, 2015 rated it really liked it  ·  review of another edition
Shelves: owned, rpg, ebook
As cool as Fate Accelerated is, Fate Core is better on pretty much every level. Frankly, it's one of the best RPG systems I've ever seen. I won't go into details of how the system actually works (especially when you can check it out for free), except to note again that it's a very different sort of RPG from the traditional approach. There are other RPGs you can call "story games", but this is one of the best I've ever seen for replicating the feel of adventure fiction.

I will, however, call out
Apr 29, 2018 rated it it was amazing  ·  review of another edition
The system might not be for everyone, as FATE is very different from any rpg you've played before, but there's no doubt that there's a lot of value in this book. The writing is clear and concise and great at explaining the game, although it would have been nice to add more examples on how to carry out some of the mechanics. There's lots of great advice on how to run games, and the best part is that such advice is helpful to any GM for any game. Even if you're not planning on playing FATE, I'd st ...more
Jul 16, 2013 rated it really liked it  ·  review of another edition
Shelves: game-book
I really like this rules set. After playing in more Fate-powered games after what I refer to as the "Disaster that came to Insmouth" I've really warmed up to the system. I really like that Evil Hat has finally put out a core book for the system.
My only real disappointment is their system for "extras", superpowers, magic, cool gear, etc. It's almost completely underwhelming.
James Tomasino
Apr 16, 2014 rated it it was amazing  ·  review of another edition
I just re-read the Fate Core System in preparation for an upcoming game. With fresh eyes and eagerness to get started this was simply full of gems. I'm thrilled with the system as a player and the very practical advice it gives for planning a longer campaign proves it comes from a place of experience. Fate is my favorite RPG system to date. ...more
Another Bundle of Holding purchase that I am skim-reading for the first time. (Bundle of Fate +4)

To me, at this point, a good RPG purchase is a book that either inspires me to do something or that I can use for reference for another project (since my gaming time is nonexistent); or that inspires me to want to play it. With that in mind, this bundle consisted of:

* Fate Core and Fate Accelerated -- solid core rules with easy to understand examples (and I am a sucker for examples of play and charac
Mar 01, 2021 rated it really liked it
I have been playing D&D and Pathfinder for years, and although I have not yet played it, there is a lot to love about Fate Core! As with any TTRPG, there are strengths and weaknesses.

Focusing on the book itself first, there is lovely, imaginative art, there are page references in the margins for easy navigation, and--best of all--the PDF version is Pay What You Want. It did, however, seem a little out of order to me; for instance, you spend over 120 pages reading about things that affect action
Emre Ergin
This is the first RPG rule book I have read ever, so I don't know what is the thing that FATE adds to the table, but what it is missing is more obvious.

What is the loss condition? Without a loss condition how gamey a game can be? It praises itself as a colloborative story telling game, but even stories may have unexpected endings. While I agree that with a GM and players who are all creative enough to colloboratively produce a story that none of them can do singlehandedly, that kind of personali
Apr 28, 2021 rated it it was amazing  ·  review of another edition

A fantastic, narrative-driven system with just enough mechanics and dice rolls to keep things interesting. FATE is setting-agnostic and can be used to run pretty much anything that you can imagine. The use of unique, player-generated “aspects” (basically, descriptive phrases) instead of set class/monster abilities is a very welcome change of pace, as is the system’s approach to failure (you can often succeed despite a bad roll, but at a serious cost).

The rulebook itself is very well written,
Joel Jenkins
Feb 18, 2020 rated it it was amazing  ·  review of another edition
Even to a longtime RPGer some of the terminology used in this game may be a bit unfamiliar or confusing. I had played this game prior to picking up a copy so I know that it works, though I was still hazy on some of the mechanics.

Admittedly, some of the mechanics are a bit vague, but that's part of what makes the system work--in the hands of a skillful GameMaster, at least.

I like the system. It's light on 'crunchy' numbers and charts, but it's adaptable to various genres and can be picked up and
Oliver Eike
Mar 18, 2017 rated it really liked it  ·  review of another edition
Easy to use role playing system

If you are after a role playing system where you can easily cobble together whatever setting you can imagine, this is one of the better ones i have yet to find. The rule system is very simplistic and opens up to a lot of free-form.

If you are new to Role playing, this is highly recommended. Same if you are a veteran and want a break from some games which have rather strict and far to many rules for its own good.

System uses FATE dice, but you can easily make do wit
Dec 16, 2017 rated it it was amazing  ·  review of another edition
Shelves: rpg-manuals
This is arguably the best RPG manual ever written. It explains the rules clearly and thoroughly. It makes permissions to bend or ignore the rules explicit. It explains why many rules are the way that they are. It demonstrates how the game works with an example game which is neither over-the-top nor invasive in reading how to actually play. Rules are repeated chapter by chapter when relevant, rather than insisting you turn back, and also grouped together into a "cheat sheet" near the back of the ...more
Francisco Becerra
May 20, 2019 rated it it was amazing  ·  review of another edition
Shelves: rpg
This is one of the most innovative game systems I've seen in a while. It is the most satisfying rules system because you can do ANYTHING with it: high fantasy, to low fantasy, to cyberpunk, to film noir, to period pieces like Shadow of the Century; and focus into what really matters: roleplaying. Simple, elegant, balanced. Although it is centered heaviliy on roleplaying, its rules are not conventional, and take a while to comprehend to put in full practice; but this doesn't diminish the function ...more
Aug 27, 2017 rated it really liked it  ·  review of another edition
I haven't thoroughly playtested the Fate Core system as a set of gaming mechanics, but I can confidently say it provides the best setting-design and brainstorming tools of any flexible gaming system. Using this book to collaboratively develop your setting, campaign, chronicle, and PCs with your GM/other players before you start a new game makes any RPG more dynamic and narrative, whether you actually play that game in the Fate system or not. Highly recommended. ...more
Oct 13, 2020 rated it it was amazing  ·  review of another edition
Been playing various rpgs for over 20 years now. Having read plenty of terrible game books and good ones, this one is one of the better ones. Probably has more useful information on how to create a game and a story than any of the others. My favorite thing though, it does away with the sort of elitism that divides storyteller from player. In this one, the book acknowledges that everybody has an interest in the game. The tools this book provides can be used in basically any other RPG as well.
Dec 22, 2018 rated it really liked it
Shelves: rpg
Great system if you have players that are creative and can work on the fly. Harder for those that like hard and fast rules.

System is setup to be more story driven than rule driven. But I love how it can be used for any setting you want. There are a ton of add on books you can get for specific settings too.
Judy Hall
Apr 15, 2021 rated it really liked it  ·  review of another edition
This book is pretty well put together for a rule book. There is a lot of cross-referencing listed to help you find the related content. I've played a Fate variant (Spirit of the Century) and enjoyed it, but I don't think we followed the rules closely enough.

I'm looking forward to running this system to see how my friends and I enjoy it.
Aug 16, 2017 rated it really liked it  ·  review of another edition
Fate Core doesn't quite fulfill all of its promises, but it comes pretty close! A very flexible and hackable system, it's a bit unfamiliar at first, but I'm sure it sings with the right group. Your mileage might vary depending on whether you have the right mindset for this. ...more
Nov 30, 2017 rated it it was amazing
Shelves: rpg
The only shortcoming in this book is the lack of conventional weapons. I have an idea how much of a bonus a two handed sword give, but for firearms I'm clueless.

Otherwise a brilliant game, more literary than tactical, and probably the next system I'll run.
Alexa Williams
Apr 30, 2018 rated it it was amazing  ·  review of another edition
Shelves: roleplaying
This 5 star review is preliminary, because I haven't actually played a game using the system yet, but boy am I hype as fuck to. It seems like it's going to fit my group perfectly, especially the stress/consequences system. ...more
Justin Beeh
Jul 20, 2018 rated it really liked it  ·  review of another edition
Shelves: gaming, ebooks
The editing of the book was well done, the writing was easy to follow and understand. I feel like the final chapter, Extras, was rushed and under developed compared to the rest of the book because they knew that the Fate Toolkit was coming out. For that reason alone I am dinging then the star.
May 09, 2017 rated it really liked it
Very interesting. I might have to consider this game system in the future. It leaves a lot up to the group hive mind to hash out.
Sep 04, 2017 rated it really liked it  ·  review of another edition
A brilliant addition to the world of RP-heavy gaming, hobbled only by its limited idea of what an outcome should look like. Looking forward to running this system.
Mar 01, 2019 rated it really liked it  ·  review of another edition
good rol book
Jun 15, 2014 rated it it was amazing  ·  review of another edition
I picked up Fate Core one fatefull evening. My boyfriend had been talking about alternatives to D&D and had mentioned Fate a few times. Then one evening I didn't know what to do and I picked up the Fate Core book. and then i fell completely in love with the Fate roleplaying system and this book.
I just finished reading this book for the second time in a month and every book that I can re-read in such a short period of time deserves a 5 star rating. Okay so I usually don't review these kind of boo
Dan Domme
Fate Core is a fantastic generic system for roleplaying games. Most people are probably familiar with the juggernaut of Dungeons and Dragons, but that is a game that requires a lot of effort devoted to keeping track of statistics and tactical combat scenarios. Fate Core serves very much as its polar opposite, focusing on the concepts of collaborative storytelling and playing rich fictional characters.

The book outlines the game system mechanics, featuring a unique method for creating not only a w
Jul 28, 2013 rated it liked it  ·  review of another edition
Shelves: roleplaying
I think my reaction to this is somewhat similar to my reaction to Castles and Crusades. I like the idea of this system, and wanted to enjoy it, but it doesn't quite work for me. I think I more or less get the major concepts of the system, even if I don't agree with all of them. (The skills column thing seems especially goofy and unnecessary to me, but perhaps there is a design goal being met through it.) However, I'm not left all that enthusiastic to actually play or run this. A lot of it seems ...more
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