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The Art of Thief
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The Art of Thief

4.29  ·  Rating details ·  41 ratings  ·  8 reviews
With the exceptional heritage, critical acclaim and tremendous sales of the Thief franchise, fans of the series will be delighted to add this book to their collection in anticipation of the new Thief game.The Art of Thief demonstrates the stunning concept and development art from the eagerly anticipated next-gen console game, Thief.The Art of Thief will be released day and ...more
Hardcover, 192 pages
Published February 25th 2014 by Titan Books
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4.29  · 
Rating details
 ·  41 ratings  ·  8 reviews


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Jonathan Hicks
Feb 27, 2014 rated it really liked it
An art book can be more than just a bunch of pages filled with pretty pictures. Done right, an art book can give you valuable insight into the thought processes that go into the design of something, be it a TV show, movie or – in this case – a computer game, and give the entire thing much more depth and personality.

Titan Books are well known for the quality of their ‘Art of ‘ books, and once again they haven’t failed to deliver.

I have spent the day immersed in the pages of this book. I’m a grea
...more
Michelle Hays
Mar 12, 2017 rated it it was amazing
Shelves: non-fiction
Say what you will about the game - this is a gorgeous art book. It really gives the reader a fantastic look into the development of the aesthetic and concepts of the game.
Tyler
Awesome. I love concept art. I get such a rush from looking at it and it inspires me to keep at my artwork. Hopefully someday my art will be in books and videos games like these.

My favourite sections were The Characters and The City. The characters and their concepts were cool. I really enjoyed reading about where the creators came up with their ideas and what influenced them. I nearly salivated at the concept art for the backgrounds and locations. That part alone was what made me purchase this
...more
Michael Alexander Henke
Apr 25, 2015 rated it really liked it
Shelves: art, video-games
Overall, I didn't particularly for the Thief game. While I may have had problems with some of the gameplay elements, what I actually liked was the setting and the design of the game. This book goes into some pretty great detail about designing the look of the game. I had no idea just how much effort went into designing the main character's hands. It makes sense when you think about it, in first-person mode you are going to be seeing those hands a lot, and being a thief he needs to be very quick ...more
Popzara Press
Mar 22, 2014 rated it liked it
Fans of steampunk and dark industrial themes will find plenty to love in the pages of this gorgeous hardcover volume, especially given the fact that the world within Thief is just close enough to our own to be believable. It’s a pseudo-Victorian realm rife with darkness, bizarre technology, and a certain amount of grunge in a city that’s been plunged into eternal night. It’s a rich world that’s not unlike how the lives we know could have turned out in some sort of alternative history, and that’s ...more
Whitney
Mar 26, 2014 rated it liked it
There is absolutely nothing wrong with this art book. So why only 3 stars? Honestly, I can't quite put my finger on it. I'm usually a huge fan of art books, but didn't find this one to be anything special. I'm sure part of it has to do with the fact that I have not played the game, however, this hasn't mattered in the past with other art books. It might just be that the art style didn't appeal to me?

The book includes concept sketches of the characters, loot and puzzles, as well as the various se
...more
Kim Heimbuch
Apr 07, 2014 rated it it was amazing
Review has been written and will post here after it posts to its original Review destination.
Kelsey
Mar 04, 2014 rated it it was amazing
Shelves: video-games, 1-owned
Excellent insight into the design of the game.
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Paul [4 Spaces] Davis
Paul Davies is a 25-year-old artist living in the UK who works in oils, and digitally. In late 2004, he began submitting Halo-related works to our Miscellaneous Art section - and from the very beginning, his work stood out. In March, 2006, we finally set up a gallery page for him - much overdue, but sometimes that's how things go. As he creates new Halo pieces, we'll add them
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