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Gameworld Interfaces

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An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds.

Computer games usually take one of two approaches to presenting game information to players. A game might offer information naturalistically, as part of the game's imaginary universe; or it might augment the world of the
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Hardcover, 192 pages
Published December 20th 2013 by Mit Press (first published December 1st 2013)
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Kristine Jørgensen is a media scholar specializing in game studies. She is currently employed at University of Bergen.