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3.30  ·  Rating details ·  107 ratings  ·  43 reviews
Video game projects get shut down all the time, but when the one Ryan Colter and his team have poured their hearts into gets cut, something different happens: the game refuses to go away. Now Blue Lightning is alive, and it wants something from Ryan - something only he can give it.

And everybody knows how addictive video games can be…
Paperback, 346 pages
Published May 24th 2013 by JournalStone (first published January 1st 2013)
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Average rating 3.30  · 
Rating details
 ·  107 ratings  ·  43 reviews

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Mar 31, 2013 rated it liked it
Recommends it for: gamers, gamer widows
Recommended to Katy by: LibraryThing Early Reviewers
Book Info: Genre: Dark urban fantasy
Reading Level: Adult
Recommended for: gamers, those in a relationship with gamers, fans of dark urban fantasy
Trigger Warnings: infidelity, violence, attempted murder

My Thoughts: Honestly, I don't know what to say about this book, and I'm not real sure what I thought of it. Admittedly, being decidedly non-gamerish, I am not the target audience for this one, but I am often a “game-widow”, so it did resonate with me to a certain degree.

The book is very well-writte
Apr 06, 2013 rated it did not like it
Shelves: dnf, e-books, how-about-no
I received a free copy from Library Thing in return for an honest review


I really wanted to enjoy this one. The concept was really interesting. I mean, a video game character coming to life and wreaking havoc on its creators? Come on, that just sounds like it can be so awesome. And I loved getting an inside look on video game development. My problem? This was more about developing a video game and interoffice relations than it was about the actual problem.

We know from the blurb what's
Feb 25, 2013 rated it did not like it
I received this book in exchange for a review.

I am an avid video gamer. I been playing them as soon as I was able to grasp a controller in my wee little hands as a toddler. I thought the summary was extremely interesting, a video game that comes to life. That's a cool idea, I thought.

Well, it turns out that I was extremely disappointed. I so wanted to like this book but the beginning part was so boring. It was too focused on the main character's office life and drama, which is the last thing I
Joe Young
Apr 18, 2013 rated it it was amazing
Characters and plot lines are very believable. I've know many of the character types that populate this story and all of them are very believable (with the possible exception of the principle character) but, therein lies the story. I enjoyed recognizing the characters as archetypical for the industry and properly identified by their job titles. The only way to tell them from characters that are currently employed at a functioning Game Software Development Company is by the selection of their giv ...more
Mar 31, 2013 rated it really liked it
I've wanted to design video games for as long as I can remember. Naturally, when I saw the chance to snag a copy on LibraryThing, I jumped at the opportunity.

This was my first by Richard Dansky. Although the story is about every game developer's nightmare - the shutdown of his/her project - the story deals more with the central character and his ineptitude where his personal life is concerned. Seriously, this guy's life goes from bad to worse in the blink of an eye. I found myself groaning on m
J Edward Tremlett
Jun 23, 2013 rated it really liked it
Her name is Blue Lightning, and she was going to be a star.

For quite some time, Ryan Colter — the Creative Director at a small videogame development company — was overseeing her creation. He was the one who thought her up, and then stood up on high and watched every piece of her come together over. He tested her, tweaked her, broke her and put her back together again — day after day, demo after demo, paying more attention to her than he did to his long-suffering, corporate-climbing fiancee and t
Frank Errington
May 23, 2013 rated it really liked it
Review Copy

Wikipedia defines Vaporware as a term in the computer industry that describes a product, typically computer hardware or software, that is announced to the general public but is never actually released nor officially cancelled. In this instance that would be Blue Lightning, a First Person Shooter, that is being developed by a small game developer on spec for a big video game publisher.

Things are looking great until, for no reason, the publisher pulls the plug and funding. Fortunately
Michael Mills
Apr 01, 2013 rated it really liked it
I received my copy of Vaporware in exchange for a review and I'm very happy to recommend it. Video games are the emergent art form of the moment, but are rarely afforded the prestige that deserves – I know, for example, a few people will have just scoffed at my use of the word "art".

We've all got an idea how films are made, what theatrical rehearsals look like and have probably sat through a few pretentious lectures on the artistic process of the literary novelist. Though it sells itself as sci
Crystal Hutchinson
Apr 23, 2013 rated it really liked it
Shelves: 2013
This book gives away the secrets that lie inside of a man's skull. I found myself wondering, "why is the main character making these decisions?" It seemed like typical male behavior. I'm not a feminist, I just found the logic behind the character hard to relate to. This was a very well written book. I love all the information about video game creation. Even someone who did not give a care about gaming designers will find it interesting. I was so mad when the main character, Ryan, exhibited some ...more
I received Vaporware by Richard Dansky through Library Thing Early Reviewers. Vaporware is about video gamer developer Ryan Colter and the problems he has when his project, "his baby" Blue Lightning gets the plug pulled on her by the company BlackStone. The games main character (called Blue Lighting) refuses to die and wreaks havoc on Ryan and everybody who works for him. Blue Lighting causes major problems in Ryan's work and personal life.

I enjoyed Vaporware. I liked reading about Ryan's work
Apr 12, 2013 rated it really liked it
Vaporware - A Game Programmer's Delight or Greatest Fear, Which Will It Be for You?

Vaporware by Richard Dansky brings you into the development side of gaming. When what appears to be the best game they have ever made is suddenly shelved by the company many are disappointed. But no one more so than the lead designer, Ryan. Well, that's what Ryan thought. This was his baby, he put his heart and soul into the game and to have it shelved is awful. Ryan throws himself into the next project to try to
Jun 04, 2013 rated it really liked it
Shelves: e-book
An intriguing read, it sucked me in rather quickly. The story follows a game programmer working on a revolutionary new game with a large team of people who are in love with the idea of this game and bringing it to life. But, when the project gets kicked for another game, the game decides that it needs to be completed, so it takes matters into it's own hands.

There were a fair few of typographical errors in my preview copy, but hopefully, they'll run it past an editor once more before releasing t
Jun 05, 2013 rated it really liked it
Fair warning on two counts: I despise video games with the possible exception of Wii Bowling, and I have known Richard Dansky for so long I cannot recall meeting him in the first place. Because of the second fact, I ignored the first one and read this novel. I wasn't disappointed. There were certain aspects of the story that went over my head, but I didn't mind. I knew I wouldn't know anything about video game programming and structure. However, the structure of the plot is solid and compelling. ...more
Mar 09, 2013 rated it really liked it
*Disclosure: I worked with Richard Dansky on the promotion of this book; however, I read it before I did the work, and these are my thoughts*

I would have given it five stars, but I will admit I thought there would be more of the supernatural/horrific bad guy moments than there were. One strength I found in this novel was that by the end of the book I had a lot to question about who the hero actually was, and who the antagonist really was. I won't say more than that, but I think the answers will
Nathanael Ness
Mar 12, 2013 rated it really liked it
Shelves: first-reads
I received this book for free through GoodReads First Reads.

As a professional game developer I was quite excited to read this book.

Richard Dansky does a great job of capturing the essence of life as a game developer. I thought the characters were believable, even if they bordered on cliché a few times. The book is a bit slow at the beginning, but it builds to a satisfying finish. The how of Blue Lightning coming alive was not explained and I think the book was better for it.
The book is not with
Apr 02, 2013 rated it really liked it
Shelves: günce-için
I'll post a longer review, these are my thoughts right after the last page.

I liked this book. The concept of a game character becoming real and getting out of monitors to the real world was interesting. I was looking for more of a thriller. But it wasn't a thriller. It's somewhat a memoir. An allegory about game development and losing yourself in work.

It wasn't what I was expecting, but it was fine. If you're working on software projects or any other job where your life is defined by what you
Christopher Payne
Feb 23, 2013 rated it it was amazing
Shelves: journalstone
Video game projects get shut down all the time, but when the one Ryan Colter and his team have poured their hearts into gets cut, something different happens: the game refuses to go away. Now Blue Lightning is alive, and it wants something from Ryan - something only he can give it.

And everybody knows how addictive video games can be…
Jul 30, 2013 rated it it was amazing
Loved this book! A great read for anyone, and particular fun for video game lovers. Full of industry slang and geeky references, it draws you into the world of long, caffeine-filled nights and grainy, itchy, monitor-burned eyes. The outcome is predictable, but the ride is still tons of fun. I'll be reading this one again and again! ...more
May 02, 2013 rated it liked it
Shelves: ebook
Vaporware by Richard Dansky

Review by Don Doell

Vaporware addresses issues of work, obsession and interpersonal relationships. With Dansky`s background in game design, I suspect an attempt to write about his inner concerns stemming from that particular head space.
The story details how a game takes on a life of its own as the various people deal with their own particular part of its overall development. Dansky appears to be dealing with a subject that he understands from the inside out, not just as
Mar 31, 2013 rated it it was ok
Shelves: kindle
Disclaimer: This Kindle book was received via LibraryThing's Early Reviewer giveaway.

The story starts out with a good look at a video game director who is very heavily invested in his work. Like all workaholics, his life outside the office deteriorates and frustration over the lack of control spirals in. For the first entire half of the book, we see the effects of overbearing stress and repetitive stupid, stupid decisions on Ryan, our intrepid hero. His ingenious work, destined to revolutionize
Bruce Baugh
Jan 02, 2014 rated it really liked it
Disclaimer: Richard Dansky is a very good friend of long standing and I did come at this expecting to enjoy it. But I'd say just about everything here about a novel like this written by someone I don't know at all.

This is excellent. It's a horror/dark fantasy novel set at a computer game company much like the one the author works at, and it's very much a novel about people's work, which is something of a rarity in genre fiction. The supernatural element is just an intensified version of what the
Oct 02, 2013 rated it it was ok
Shelves: fiction, first-reads
I was quite excited to be given this book. As a longtime resident of the Bay Area and Silicon Valley, vaporware is a term well known to me. Although I think it's more ghost in the machine than vaporware, I think it's a great hook.

If you've glimpsed my rating, you already know that this book did not live up to my expectations. The plot is an intriguing premise in which videogame developers are building a game, shunned by the money people, as a 'black project." And if you look at the cover picture

Isabel (kittiwake)
Apr 14, 2013 rated it liked it
Shelves: lt-er
I received a free copy of this book in return for a review, via the LibraryThing Early Reviewers program.

"Michelle," I said, hating myself for saying it, "I don' know what to do."
“Good,” she replied, turning away. “Maybe that’ll encourage you to think things through. You know, take some responsibility for what you’re doing instead of just blundering from crisis to crisis.""

This story is set in a company that develops computer games, just as it faces a huge disappointment when development of a po
I am very mixed on this book. On one hand I wasn't able to bring myself to finish it but on the other there were parts that I really enjoyed and were very well written.

The parts I really enjoyed were the ones set in the gaming company, looking at how the games are worked on, the effect that a game shutting down can have, these parts really felt fleshed out and engaging.
The parts involving Blue Lightening were fascinating and creepy as well though they took a long, long time to evolve and become
Mar 31, 2013 rated it it was ok
Shelves: thriller, a-r-c
I won this book in exchange for an honest review. This is as ARC edition of the novel and yes I did find several grammatical errors.

I was really excited about the concept of the novel; Video game coming to life and wreaking havoc upon those who created her.

Being a story based on a video game, I expected a thriller of non-stop action with the protagonists involved in a race against time to beat the game before it beat them. What I read seemed more of a soap opera.

The problem with this novel was
Jul 21, 2013 rated it liked it
The question is not how you would deal with your project getting dumped but, in this case, how does the project herself deal with it?

As the computer game that Ryan Coulter and his colleagues are working on is dumped they come to terms with the game that could have been a hit is no more. Life moves on and as they pack up the parts of the game and the code they release that maybe this one was more than a bit special. It was a part of them.......and still is as the game tries to stop them closing d
Allison Fetch
Apr 16, 2013 rated it it was ok
I received this book as an early reviewer and had high hopes - it sounded fascinating! The general premise of a game that comes to life and wants it's/her programmers to finish her is just plain cool. But the fact that the book didn't get interesting until page 375 out of 450 wasn't. The writing was ironic and flowed easily, the characters were realistic and drew me in. But the plot just didn't go anywhere, and the in depth focus on the programming aspects dragged me down. The main character com ...more
Jul 21, 2014 rated it liked it
Could've been a better book. I don't often say this, but I felt like the supernatural element here wasn't really needed - or at least could've been much less pronounced. The book also runs at least twice as long as it could have, with several motifs (the protagonist staying long hours at work, the talks with his girlfriend etc.) being repeated ad nauseum. The ending was pretty far fetched given the scenes that came before it, and the protagonist's motivation wasn't always sound.

In general, with
Mar 31, 2013 rated it liked it
Shelves: free-ebooks
This review has been hidden because it contains spoilers. To view it, click here.
I got a copy of Vaporware from a goodreads giveaway.

The description of this book had me excited to read it. However very little focused on a game refusing to be canceled. Most of the book was about the relationships amongst a group and game designers and the main characters wife. The character development was okay, but as I continued reading the book all I was wondering was when is this run away game going to make it's presence known? The book as a whole was alright but I felt there could have
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By day, Richard Dansky works as a professional video game designer and writer for Red Storm/Ubisoft, with credits on games like Splinter Cell: Blacklist. By night, he writes fiction, with his most recent book being the short fiction collection SNOWBIRD GOTHIC. Richard lives in North Carolina with his wife and their inevitable cats, books, and collection of single malt whiskys.

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