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Promethean the Created

3.88  ·  Rating details ·  129 Ratings  ·  8 Reviews
"For use with the World of darkness rulebook"--P. [4] of cover.
Hardcover, 288 pages
Published August 1st 2006 by White Wolf Publishing
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Yzabel Ginsberg
Feb 27, 2012 rated it really liked it
A very interesting read, quite different from the other WoD games I was used to. Instead of dealing with characters that are getting beyond humanity (vampires who're gradually losing their morality, mages aiming at uncovering the universe's deepest secrets...), it presents us with creatures that are monsters and know it, and want nothing more but to become what everybody else seems to be shunning, yet is denied to them: being mere mortals, mortals who are accepted by the world and their peers. T ...more
Mark Stone
Oct 30, 2007 rated it really liked it
Recommends it for: anyone
Shelves: roleplaying
Man, I remember mocking White Wolf's X: the Y series with this concept. It's up there with lagoon creatures and mummies with monsters I never suspected White Wolf would actually make a game about.

Then, White Wolf began releasing Promethean teasers, and I was slowly, slowly swayed. Prometheans weren't just frankenstein's monsters, they were zombie alchemists on a pilgrimage to achieve humanity, hounded at every step by their failed creations, their own unbalanced personalities, and the rejection
Jan 08, 2017 rated it really liked it
Shelves: horror, games
One of the New World of Darkness books, Promethean is the game of being, basically, Frankenstein's monster. It has some very interesting ideas, but suffers from poor formatting and indexing (so, a White Wolf book). And while a lot of their games seem to work better as the story of an individual than a group, Promethean suffers from that flaw more than any of them. It's specifically a game of alienation, and how alienated can you really be when you still have friends and allies?

Still, it's a fasc
Aug 16, 2016 rated it it was amazing
Shelves: rpg-related
I really dig this. It's super-angsty, of course. I mean, it's World of Darkness, of course it's angsty. But there's a lot going on here that has a lot of potential for a long-term solo campaign. The game tries to make itself about a traditional party structure, but I feel like it lends itself to a different kind of storytelling. Now I just need to find someone to play ... Publishing
Easily my favorite of the "new" World of Darkness, now called the Chronicles of Darkness (I think? Rebranding is complicated). "Hey, isn't Frankenstein the same as the Golem the same as Galatea?" is a great pitch but it was bringing in alchemy as the third dimension that really made it pop. The "hobo signs" mixed up with alchemical symbology is just so...mwah. Perfecto. -MK
Diego Vitoriano
Aug 14, 2016 rated it liked it
Second read. Not as interesting as it was when I first read it. Maybe I was mesmerized by the concept behind Promethean. Reading more closely I realized it is like what it talks about. Too many great ideas in just one place poorly weaved together. Promethean is Mary Shelley's monster brought to our gaming tables with a bunch of awkward concepts. Reminds me of reviews of how Wraith The Oblivion, although being one of the best WhiteWolf had before New World of Darkness, and how it was hard to flas ...more
Stokely Klasovsky
Jul 04, 2014 rated it it was ok
As much as I loved many elements of this particular game book—the journey, the Centimani, the alchemical trope, the refinements—it was an unbearably tedious reading experiment. Slogging through some of the overwrought content simply pushed me out of the book repeatedly. I'm hopeful these qualities are minimized in the next edition.
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