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Evil by Design: Interaction Design to Lead Us Into Temptation
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Evil by Design: Interaction Design to Lead Us Into Temptation

3.99  ·  Rating details ·  297 ratings  ·  30 reviews
A fun and twisted look at persuasive, interaction design patterns

If you're wondering how your mind works, why you're susceptible to persuasion, and how, as a web or app designer, you can exploit the twisted way everyone else's brain works, you've come to the right place! This fascinating book explores more than sixty persuasive online design patterns and shows you why, hap
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Paperback, 303 pages
Published June 17th 2013 by Wiley (first published January 1st 2013)
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3.99  · 
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 ·  297 ratings  ·  30 reviews


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Ahmad hosseini
Oct 25, 2017 rated it liked it
Recommends it for: website designers,software developers
Shelves: web, psychology
Sloth, pride, envy, greed, lust, anger, gluttony. The list of seven deadly sins provides a nice, tidy statement of fundamental human behavior. Each chapter in this book addresses one of these sins, pointing out the human characteristics that enable software designer to create persuasive interfaces that appeal to each weakness.
The 57 patterns described in this book are strong mechanisms for persuasion. They can be used in digital and physical products to increase customer loyalty or to attract ne
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Karen Mardahl
Oct 31, 2017 rated it really liked it
This book was not what I thought it was. It was a selection for my UX book club, and it sounded like a fun title. Without reading that much about it and knowing the context, I thought it would hold some concrete tips for design. It did. It didn't. What this book really was, in my opinion, was a look at behaviour of people using our products and services and taking some lessons from those behaviours. Coincidentally, I am reading "Thinking, Fast and Slow" by Daniel Kahneman just now. I am reading ...more
Kit Sunde
Apr 20, 2014 rated it liked it
It's an okay book on creating incentives and getting users to perform the actions you want. As the name suggests quite a lot of it gives examples of morally questionable tricks that would be difficult to blanked apply to any website, especially if you're seeking to retain users and trust. Which is not a criticism of the book, if anything it makes it perfectly clear what the expected consequences and result would be.

The author does give references, if sometimes anecdotally and sometimes on studie
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Elvi Nissen
Oct 31, 2017 rated it liked it
I read this for a bookclub meeting. The evening's discussion mostly revolved around the feeling that it was a somewhat forced book.
The idea of manipulating / directing the user by appealing to our inclination towards the seven deathly sins is fun. But the execution fell somewhat short. Many of the examples in the seven first chapters (one for each sin) seemed a little sought, and the author seemed to struggle a bit a distinguishing, for example, Greed and Lust. Lust became more ‘curiosity’.

The b
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Julia Kulgavchuk
Feb 10, 2018 rated it it was ok
Shelves: design
The book uses religious categories to structure dark patterns in design. Natural inclinations and curiosities of humans are archaically labelled as deadly sins and that terminology is used throughout the book. I see it as a categorical mistake. Is the use of ‘sin’ ironic? If it is, Nodder fails to communicate the irony.
Joona
Jul 08, 2019 rated it really liked it
An easy to read book that points out many tactics used by websites to steer and manipulate their users. Most of the insights aren't anything complex, pretty common sense stuff but interesting nevertheless thanks to many real-world examples provided.
Minah
Nov 06, 2017 rated it really liked it
Design is the process of persuasion. The persuasion process seems to be somewhere in tug of understanding and trick.
Tom Scott
Mar 12, 2017 rated it it was amazing
Very interesting, enabled me to improve some of my UX concepts based on the psychology in this book. Easy to dip in and out of and good for design inspiration.
Arash Narchi
Oct 25, 2017 rated it really liked it
Shelves: psychology, design, 2017
Great book to help understand the psychology and persuasion behind interaction design
Ian
Apr 15, 2019 rated it it was ok
Too repetitive. Unless you're a complete Newbie, this is just basic knowledge.
Jason
Feb 15, 2019 rated it really liked it
I found this book very informative and full of strategies I have certainly unwittingly succumbed to.
Wilte
May 27, 2016 rated it liked it
Basically a behavioral economics book, applied to interaction design. Nice touch to categorize our biases in the seven sins. Great title too. So I didn't learn a lot of new things but it was nice to read the familiar BE/nudge-examples through a slightly different lens. Also nice that real applications are discussed instead of a rehash/summary of nice academic studies.

And this quote resonated with me (I work at a regulator): "Perhaps the regulators should insist that opting out take as few clicks
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Nicholas
Nov 10, 2018 rated it liked it
Shelves: datadog-library
Another one of these like pop culture/ design/ psychology books I'm try to read.

It's alright, I'm glad I got this one at a library instead of buying it though. It reminds me a lot of Thinking Fast and Slow. The list of patterns and biases have much more focused use cases and it doesn't belabor the same points for too long. The main problem I had with this book was how it was sorted by deadly sin. I'd say those sins almost never correlate to the patterns listed within them. It was pretty shoe hor
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Christina
Feb 25, 2015 rated it it was ok
I read more than half, then scanned the summaries for the last four chapters, which was good enough because the book was repetitive. Although the author provided examples throughout, my attention wandered because it felt so abstract. The device of structuring chapters around the seven deadly sins felt forced at times and simply repeated behavioral and economic research sited in more interesting books like Predictably Irrational. Also, many of the tactics felt truly evil, sometimes to the point o ...more
Ignas
Aug 23, 2013 rated it it was amazing
Shelves: ux
Really nice book to read. Writing style is easy and most of the tips in the book I found very useful and practical. Companies are trying to trick you and use your sins to get money from you, so when you know those tricks you can see more clear what is going on. Moreover those tips could be used in your business and design process (in a good or bad way, it really depends on you). So in general - was a great read and would recommend to a friend.
Simona
Jan 14, 2017 rated it it was amazing
Shelves: ui-ux-design
I really enjoyed this book, mostly for its psychological take and for pointing out our many flaws and how susceptible to manipulation we are because of them. I don't plan on using the techniques described there to an accomplish a hidden evil agenda, but I will definitely try to keep them in mind so as not to fall into the trap of those 7 deadly sins. Because I am totally not gonna be persuaded by those evil tricks. Well, who I am trying to fool? Oh, poor me.
Bruce
May 20, 2014 rated it it was amazing
Shelves: user-experience
I like this book. Social engineering tips and tricks by looking at the ways the baddies use them all helpfully explained by explaining in the context of seven deadly sins. Reminds me of the great Cory Doctorow article on metadata called metacrap which explained why metadata is tricky with people i.e. they are lazy, they lie, and they are stupid.
Lora Kostova
Mar 24, 2016 rated it really liked it
It is not as much about design as it is a social psychology book, which is always interesting. It is also even more 'evil' than it sounds, with the '7 deadly sins' concept making it very well structured and interesting.
Yuval Vered
May 24, 2016 rated it liked it
Establishing a well rounded point across different industry verticals & creating a seemingly valid context from historical events through emotional reasoning, Evil by Design still manages to become somewhat repetitive across chapters (i.e reciprocity, desire as an emotional resource etc.)
Elisa
Jan 22, 2015 rated it really liked it
We read this book fr our UX book club.I really enjoyed how he framed the interaction design issues with the seven deadly sins. The best part is that there are terrific examples of all of them. It was a good book to share and discuss.
Spencer
Feb 09, 2016 rated it really liked it
Now I know ALL the tricks
Carrie
Apr 10, 2015 rated it really liked it
Shelves: ue_tech
Generally good, although trying to tie merchandising principles to the seven deadly sins sometimes felt a little stretched and gimmicky.
Shenyu
Nov 14, 2015 rated it really liked it
Shelves: read-in-2016
Lots of insights are included in this book, but it seems that some patterns introduced are not closely related to the main topic.
Rana
May 10, 2015 rated it liked it
Shelves: 2015
Worth a read- I'm just so sick of reading about the Stanford prison experiment and the Monty hall problem.
Tova
Jan 07, 2016 rated it it was amazing
Shelves: graphic-design
Being a design lover, I enjoyed this easy to read book. I found the psychology aspects of the book insightful and interesting.
Kasia Mrowca
Sep 09, 2015 rated it it was amazing
Shelves: work-related
I enjoyed this book :) Now I'm more aware of the mechanisms used in app/web/marketing to 'deceive' the customer ;)
Alex
Aug 07, 2017 rated it liked it
Slightly dated. The 7 deadly sins structure was a bit gimmicky, but I suppose that's what makes it memorable.
Ruslan
Jun 25, 2017 marked it as to-read
Shelves: design
This review has been hidden because it contains spoilers. To view it, click here.
Richard Wu
May 01, 2017 rated it it was ok
My UX-designer friend recommended me this, er, manual wouldn’t be inaccurate. It’s not very good.

What Nodder basically does is repackage the most parroted social psychology studies (Stanford Prison Experiment, Milgram’s shocks, Pavlov’s dog, Cialdini stuff), bucket them into “sins,” and extend them to web design. Problem is, many of these theories have basically collapsed in the ongoing replication crisis; couple that with the fact that this field moves quickly enough that by now most of the inf
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“An object must be desirable for envy to work as a motivating force.” 0 likes
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