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A Mind Forever Voyaging: A History of Storytelling in Video Games
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A Mind Forever Voyaging: A History of Storytelling in Video Games

3.73  ·  Rating details ·  82 ratings  ·  11 reviews
From amazon.com-
"An engaging and entertaining read for veteran gamers and curious newcomers alike, A Mind Forever Voyaging traces the evolution of interactive video games by examining 13 landmark titles that challenged convention and captured players’ imaginations worldwide. Alternative gaming blogger Dylan Holmes focuses on games that tell stories in innovative and
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Paperback, 248 pages
Published November 7th 2012 by CreateSpace Independent Publishing Platform
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Average rating 3.73  · 
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Kaj Sotala
Jan 22, 2013 rated it really liked it
As a form of storytelling, what makes video games distinct from other forms of storytelling, such as movies or books? What are the strengths and weaknesses of this form, what techniques has it borrowed from other media, and what untapped potential does it still have?

A Mind Forever Voyaging: A History of Storytelling in Video Games is a book that is essentially doing two things at once. It provides a history of thirteen games that have made important contributions to the art of video game
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Antônio Xerxenesky
Apr 13, 2018 rated it liked it
Um pouco datado: ele termina justo quando os games narrativos viram uma tendência fortíssima. Tem boas reflexões, ainda que o livro seja conciso demais para o meu gosto.
Jorge
Oct 25, 2017 rated it it was amazing
I have no doubt that this is one of the best pieces of writing I've ever encountered regarding the gamic medium. Dylan Holmes constructs a compelling and immersive story, narrating both the title history of storytelling in videogames, and his own story growing up with the interactive media. The personal approach to the argument serves both as an unique element in the study and as a tool to engage the reather furthermore, and it creates a book that doesn't get tiring in any moment, always ...more
Eric Mesa
Jun 16, 2019 rated it really liked it
Shelves: video-games
It was nice to take a break from fiction to read this analysis of the evolution of video game narratives through time. Chronologically, the game goes from text adventure games through point and click adventure games to JRPGs and then to the blending of narrative with FPS engines before ending with Heavy Rain. The book is relatively short for its subject matter and decades of coverage (200-something pages on my Nook in epub format including the glossary) so the author has to cut out a lot. He's ...more
Faye Hopper
Jul 21, 2018 rated it liked it
my therapist gave this to me and it’s ok I guess. fascinating historical context given on the games themselves, less so thrilled by the various analyses. a few too many years out of date.
Mathew Walls
Mar 24, 2015 rated it did not like it
Shelves: ebook, edutainment
Holmes clearly set out with this book to say "video games are art" and justify his playing of them. There's plenty to talk about with regard to how storytelling in games differs from other media and how it's developed, but rather than any of that he basically just reviews some games he really likes.

On top of that, Holmes seems desperate to convince us that video game stories are just as good as books or movies (which they aren't) and that the games he likes are not merely entertaining but
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Paradasia
Nov 12, 2012 rated it it was amazing
Shelves: favorites
I found it hard to put this book down, and even found myself laughing out loud on occasion. The typical appeal of non-fiction (for me) is learning something interesting, but in this case the analysis was presented with an extra dose of humor and wit.

I expected to learn about the history of a certain type of media, (story-focused videogames), and I did. What surprised me was that reading this book brought up new ideas for me relating to game design, story telling, and culture in general. I might
...more
Jordi de Paco
Dec 18, 2015 rated it really liked it
I loved it! The reading was super enjoyable, and it's been super useful to reflect on every narrative progress that has been made in games since the 90s. I'm glad this book exists, I can just thank the auhtor to take the time to digest for us the history of videogame narrative and let us take e driver seat on his journey.
Warren Tutwiler
Jan 22, 2019 rated it really liked it
Shelves: non-fiction
Excellent overview of the role of narrative in video gaming up to about 2011. I would like to see an update or an addendum, because I think there are better (or at least more recent) examples of some of the covered topics that could be addressed, at least in the manner of "further gaming."
Ninakix
Jun 22, 2015 rated it really liked it
Shelves: books-2015
An examination of the history and archetypes of narrative told through games. Each chapter constitutes an analysis of a particular video game, it’s strengths and weaknesses as well as impact on the larger video game culture.
Francisco
Nov 20, 2015 rated it really liked it
Shelves: games-literature
Well written and researched. Would recommend
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