Practical Art of Motion Picture Sound embraces the subject of sound for films. Based on the experience of the author and other top sound craftspeople, this book provides numerous real-life examples and relevant technical data. It also is firmly grounded in practical techniques and it will show you an appreciation of all the processes involved in creating motion picture sound, from how to achieve great sound despite a small budget and less-than-perfect recording conditions to steps you will need to take to create an artful audio experience. This edition is completely revised and expanded, and the most popular sound editing systems, Pro Tools and Final Cut Pro, are covered in-depth. The accompanying NEW DVD presents demonstration material as well as a large library of sound effects, while numerous charts, illustrations, and photographs help to demonstrate techniques and common industry practices. Among other topics, Practical Art of Motion Picture Sound, Third Edition . Preproduction planning . Production tips . Sound design . Sound editing . ADR and looping . Using Pro Tools . Using Nagra's analog and digital systems . Custom recording sound effects
A book on sound design in film, by the dude who did arguably one of the best Sci-fi film ever: John Carpenter's The Thing.
While technically, a book like this is most beneficial for it's general ability at showing what you can accomplish on a meager budget and without simultaneously cutting corners; like any other guide involving technology it can be hard to apply it to modern use since machinery and standards become outdated so quickly.
Sound design aside, the best part of this book is all the shit-talking that author and sound designer David Yewdall wraps in his storied past with Hollywood-type producers (who's identities are thinly veiled and easily revealed with a quick IMDB search!) , attempting to cut his sound budget. What this book taught me: Don't ever fuck with Yewdall's authority on sound. He'll laugh at your shitty movie's final mix, and then write bad things about how cheap you are.