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3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss

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This book is aimed at the advanced undergraduate level or introductory graduate level and can also be used for self-study. Prerequisites include basic knowledge of calculus and vectors. The OpenGL programming portions require knowledge of programming in C or C++. The more important features of OpenGL are covered in the book, but it is intended to be used in conjunction with another OpenGL programming book.

Hardcover

First published May 19, 2003

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Samuel R. Buss

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9 reviews1 follower
February 1, 2016
A good broad mathematical introduction to graphics concepts. Does not assume prior knowledge.
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