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Game Physics Engine Development [With CDROM]
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Game Physics Engine Development [With CDROM]

4.17  ·  Rating details ·  58 Ratings  ·  5 Reviews
Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through this complex proce ...more
Hardcover, 456 pages
Published March 7th 2007 by Morgan Kaufmann Publishers
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Danien
Mar 11, 2010 rated it really liked it
Shelves: on-loan
Good beginners' approach to what goes into a physics engine. Covers the mathematics behind the physics in a way that is very easy to comprehend as well as the basic architecture of a physics engine as it relates to a real time game engine.

By the end of the book, you get a basic kinematic physics engine (with rigid body, springs, collisions, but no advanced topics like cloth).

Even if you don't intend to write your own physics engine, this book is a good introduction for understanding what goes on
...more
Andre
Nov 30, 2011 rated it really liked it
Kinda sped along some of the mathematics but the point is that in practice, different tradeoffs need to be made based on the physics and the degree of realism your game requires. Some sections seemed very vague (for example, the section on contact generation seemed extremely hand wavey but made sense), others felt extremely intuitive.

I suppose I should have read the source code while reading the book, but, oh well. //
Tommy
Jul 27, 2010 rated it really liked it
Shelves: technical
A good introductory book on physics engine architecture. Most of the techniques presented apply to small-scale engines for simulating specific scenarios (for example, there is a section on creating a Loco Roco-like game).
Ahmed Gamal
Aug 04, 2012 rated it really liked it
it's great but many times I couldn't find enough details to fully understand some topic. some would like this for fast and easy doing but consider using a more detailed book as a reference.
Mohammad Shaker
Aug 04, 2012 rated it really liked it  ·  review of another edition
A great book for builing one's own physics engine. Used it when I created CRUST: mohammadshaker.com/crust.html for a cut the rope clone, Ropossum: http://mohammadshaker.com/ropossum.html
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