Writers, directors, and producers― reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement. Comics are a key element in today’s convergence culture. From their use in video games, like Arkham City and the Halo series to their use in films like Star Trek and The Incredibles , comics have proven an invaluable method for creators to expand their storyworld and provide audiences with irresistible gateways into the story. Tyler Weaver teaches you how to integrate comic storytelling into your own transmedia work by exploring their past, present, and future. He discusses the creation of the unique mythologies in comic stories and digs into the details of comic construction, from pacing to scripting to collaboration. * Chapters on convergence and mythology Comics have endured because of their expansive and exciting mythologies. How can you apply that to your own work? * Interviews with key practitioners and artists in the field, bringing a personal look into how professionals do their work * The companion website features a blog with new projects and advancements in digital comics, expanded interviews, script templates, and listings of independent artists
TYLER W. WEAVER is the author of COMING TO QUIET COUNTRY: A JOURNEY FROM PYONGYANG TO HOLMES COUNTY and COMICS FOR FILM, GAMES & ANIMATION: USING COMICS TO CONSTRUCT YOUR TRANSMEDIA STORYWORLD, in addition to numerous short stories and essays. He lives in the wilds of the Midwest with his wife and their four-legged dog-children where he is, among other things, writing his next book, hosting THE SOCIALIZED RECLUSE and THE GROUND LOOP podcasts, working with composer Elizabeth Joan Kelly on RE/EMERGENCE, their ongoing series of music + microfiction collaborations, and hurling words (and more) at the world daily via his blog, MicroParentheticals. . Say hi: tww(AT)parentheticalrecluse(DOT)com.
Great book to get a person thinking about how to use comics to further enhance any stories they are currently telling through various other forms of media.