One of the most difficult aspects of surfacing 3D models is finding the right image map. There are image map libraries but their details are not geared towards the model being used and often the only way to create the right texture is to start from scratch. This book provides designers/artists with a very simple means for attaining the knowledge they need to create nearly any texture they desire. While creating detailed image maps requires some artistic talent, technical mastery is more important. Creating textures is all about understanding the process, which is the focus of this book