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Before the Crash: Early Video Game History

(Contemporary Approaches to Film and Media Series)

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3.82  ·  Rating details ·  11 Ratings  ·  1 Review
Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffer ...more
Paperback, 272 pages
Published June 15th 2012 by Wayne State University Press (first published January 1st 2012)
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Charles
Sep 01, 2012 rated it really liked it
Beenr eading this for research purposes at work. I enjoyed this a bit more than Wolf's Video Game Theory Reader.

Although some of the included essys went beyond the scope of my research and were a bit more academic than what I was looking for, this book proved very helpful and entertaining.

An interesting look at the early days of gaming, design, economics, and aesthetics.
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