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Game Design: How to Create Video and Tabletop Games, Start to Finish
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher of ...more
Paperback, 268 pages
Published July 25th 2012 by McFarland & Company
(first published June 30th 2012)
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This is a must have book for the aspiring Game Designer! Lewis Pulsipher presents all the necessary information needed to take an idea, and turn it into an actual game. Essential topics, such as Playtesting and Prototyping, are covered, as well as the analysis of different games and genres. Both tabletop and computer games are examined. Even designers with experience will find something of interest within. Highly recommended.
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