6th out of 11 books — 2 voters
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Game Design: How to Create Video and Tabletop Games, Start to Finish
[Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offe ...more
Paperback, 268 pages
Published June 30th 2012 by McFarland & Company
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I think this book is really good as a resource for aspiring game designers. It does have some repetition in it though. I learned a lot about how different the perspectives of the video gamer and the game designer cross some paths, but are also very different at the same time. But it was a little difficult to focus reading this book because you don't have to read it linearly (in which I learned later in the book). Overall, this book helped me answer questions on things like why video or tabletop ...more
This is a must have book for the aspiring Game Designer! Lewis Pulsipher presents all the necessary information needed to take an idea, and turn it into an actual game. Essential topics, such as Playtesting and Prototyping, are covered, as well as the analysis of different games and genres. Both tabletop and computer games are examined. Even designers with experience will find something of interest within. Highly recommended.
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